• RELEVANCY SCORE 3.76

    DB:3.76:Problem With Games After 6.1.E.3.7 j7






    Games like temple run and subway surfer gets paused on its own and i'm facing this issue post 6.1.E.3.7 update.request you to fix this ASAP

    DB:3.76:Problem With Games After 6.1.E.3.7 j7


    I also experiencing same problem but I don't have McAfee to uninstall,

  • RELEVANCY SCORE 3.16

    DB:3.16:Problems After 6.1.E.3.7 Update d8






    after the update the games n video players used to pause on theirself ....... and camera loses its focus n images got blurry ..............but after uninstalling McAfee the problem wid games got sloved but i m still having issues wid camera .... i tried reinstallig the software but nothing worked

    DB:3.16:Problems After 6.1.E.3.7 Update d8


    In that case I think this needs to be looked at by an repair center. Contact your local support team for more info.

    http://www.sonymobile.com/global-en/support/contac​t-us/contact-info/





    - Community Manager Sony Xperia Support Forum

    If you're new to our forums make sure that you have read our Discussion guidelines.If you want to get in touch with the local support team for your country please visit our contact page.

  • RELEVANCY SCORE 2.96

    DB:2.96:Sql Query - Urgent Please zp





    I have table data like this,

    Id Name Parend_id
    -- ---- ---------
    1 A 1
    2 B 1
    3 C 2
    4 D 3
    5 E 3
    6 F 3
    7 G 3
    ....
    ....

    I want output like this. (Id 1,2,3 are common for rest of the rows.)

    1 A 1
    2 B 1
    3 C 2
    4 D 3

    1 A 1
    2 B 1
    3 C 2
    5 E 3

    1 A 1
    2 B 1
    3 C 2
    6 F 3

    1 A 1
    2 B 1
    3 C 2
    7 G 3

    ....
    ....

    I am working on Oracle 9i. Please help me to solve this problem.

    DB:2.96:Sql Query - Urgent Please zp

    Do you need to show branches up to each leaf node ?
    If yes, can be so:

    SQL select * from your_tab;
    nbsp
    ID NA PARENT_ID
    ---------- -- ----------
    1 A 1
    2 B 1
    3 C 2
    4 D 3
    5 E 3
    6 F 3
    7 G 3
    8 H 4
    9 J 4
    nbsp
    9 rows selected.
    nbsp
    SQL select id, name, parent_id
    2 from (
    3 select id,name,parent_id, substr(sys_connect_by_path(name,'/'),1,2) path, level
    4 from your_tab
    5 start with id in (select id
    6 from your_tab where id not in (select unique parent_id from your_tab))
    7 connect by prior parent_id = id and prior parent_id != prior id
    8 order by path, level desc
    9 )
    10 /
    nbsp
    ID NA PARENT_ID
    ---------- -- ----------
    1 A 1
    2 B 1
    3 C 2
    5 E 3
    1 A 1
    2 B 1
    3 C 2
    6 F 3
    1 A 1
    2 B 1
    3 C 2
    7 G 3
    1 A 1
    2 B 1
    3 C 2
    4 D 3
    8 H 4
    1 A 1
    2 B 1
    3 C 2
    4 D 3
    9 J 4
    nbsp
    22 rows selected.Rgds.

  • RELEVANCY SCORE 2.87

    DB:2.87:Airplay Jumpy When Playing Games On New Ipad ds


    Air Play really jumpy playing games on New iPad to Apple Tv 3 via Airport Extreme. Anyone else having this problem? Mainly with games such as Real Racing 2 and Asphalt 6. Didn't have this problem with iPad 2 and ATV 2.

    DB:2.87:Airplay Jumpy When Playing Games On New Ipad ds

    Air Play really jumpy playing games on New iPad to Apple Tv 3 via Airport Extreme. Anyone else having this problem? Mainly with games such as Real Racing 2 and Asphalt 6. Didn't have this problem with iPad 2 and ATV 2.

  • RELEVANCY SCORE 2.82

    DB:2.82:Connection Disconnect. [Edited] 8d



    Hello

    From a while I'm having some problems with my connection.

    Problems start when I was playing League of Legends I start losing connection(game try to reconnect me). Now each time i play there is exactly the same each 30sec - 50sec I'm disconnected from server.
    First thing I consider was blocked port but after checking others games everything look the same....
    All that games have work for me before just fine..so i try to trace rout and this is what I'm getting each time...

    Tracing route to google.com [173.194.34.132]
    over a maximum of 30 hops:

    1 1 ms 1 ms 1 ms SkyRouter.Home [192.168.0.1]
    2 * * * Request timed out.
    3 30 ms 28 ms 29 ms ip-84-38-37-56.easynet.co.uk [84.38.37.56]
    4 29 ms 31 ms 31 ms te0-7-0-2.er11.thlon.ov.easynet.net [89.200.134.
    173]
    5 * * * Request timed out.
    6 27 ms 25 ms 26 ms 209.85.240.63
    7 27 ms 26 ms 26 ms 209.85.253.115
    8 26 ms 27 ms 26 ms lhr14s21-in-f4.1e100.net [173.194.34.132]

    Trace complete.

    C:\Windows\System32tracert bbc.co.uk

    Tracing route to bbc.co.uk [212.58.241.131]
    over a maximum of 30 hops:

    1 1 ms 1 ms 1 ms SkyRouter.Home [192.168.0.1]
    2 * * * Request timed out.
    3 27 ms 29 ms 33 ms ip-84-38-37-56.easynet.co.uk [84.38.37.56]
    4 31 ms 30 ms 31 ms te0-7-0-2.er11.thlon.ov.easynet.net [89.200.134.
    173]
    5 26 ms 26 ms 30 ms ntl-ge2-9.prt0.rbsov.bbc.co.uk [212.58.238.189]

    6 * * * Request timed out.
    7 27 ms 27 ms 27 ms ae1.er01.rbsov.bbc.co.uk [132.185.254.46]
    8 27 ms 26 ms 29 ms 132.185.255.60
    9 27 ms 27 ms 26 ms bbc.co.uk [212.58.241.131]

    Trace complete.

    What do concern me is a second step at this trace. Connection betwen router and SKY is always timed out.
    Maybe some of You have some idea how to sort that problem?

    P.S. Sorry for my english it`s my second language ;-)

    DB:2.82:Connection Disconnect. [Edited] 8d


    I have had exactly the same issue with Arma2 (as mentioned) and Heroes of Newerth (similar to LoL) in recent days. Interesting that it is the same games causing a problem - others work completely fine. Any ideas with regards to this would be most welcome, since I will be waiting 5 days to change microfilter before I can request a new router...

    SEE HEREhttp://helpforum.sky.com/t5/Sky-Broadband-Gaming/The-Cause-of-the-High-Pings-TS3-etc-issues/td-p/529...

  • RELEVANCY SCORE 2.77

    DB:2.77:Screen Freezes During Games jd




    Hi,

    I bought a new PC 3 weeks ago. These are the specs:
    MOBO: Asus A8V-E-Deluxe
    Processor: AMD Athlon 64-3200+
    Memory: 1024MB-DDRAM Twinmos Dual PC-400, CL2.5, 2X512MB
    Graphics card: 256MB MSI NX6600-TD 256e PCI express, NV6600
    HD: 160GB-S-ATA Maxtor, 7200 UPM (2 times - in Raid 0)
    DVD writer
    I put in an extra Fan

    I installed Windows XP SP2 with all available updates.
    I have experienced problems during Medal of Honour, Call of Duty, Call of Dury United Offensive from the first moment everything was installed. When I play a game the screen just freezes completely and I need to reboot the PC. This occurs sometimes after 5 minutes sometimes after an hour. I checked the MOBO temperature and it doesn’t go over 50°C in games. Checked the memory with Prime95 and this also doesn’t give a problem. Run 3DMark05 and this also seems to work (no crashes).

    I downloaded all available graphics drivers (old and new) but the problem remained and I did a bios update to version 1003. It sais it fixes the following problems:
    1.Improved AIBoosters effect on system stability
    2.Fixed showing wrong speed on DIMM
    3.Fixed nVidia 6600GT card resuming from S3 issue
    4.Fixed failing to enter OS when enable CoolnQuiet with AMD K8 939 3800+
    5.Added “PWR Button 4” items Help discription
    6.Fixed CORSAIR VS512 DDR400 DIMM and system hang issue

    However the problem still remains.

    I don’t know what to do or to test anymore. It is just an incompatibility issue between the MOBO and the graphics card, do I still need other drivers or is the MOBO or Graphics card broken? I’m disappointed and already regret buying this new computer L
    Have you heard of this problem and what should I do?

    Kind regards

    PS: Im jsut new to this forum so, sorry if this problem has already been toughed in an other post

    DB:2.77:Screen Freezes During Games jd


    Quote from: THeEvil1 on 26-February-05, 12:43:49

  • RELEVANCY SCORE 2.72

    DB:2.72:Bootcamp + Heat Problems? 9m


    I've spoken with many representatives before concerning this issue and they all point it at a driver issue, so can someone clear this up for me?

    When running under bootcamp Windows XP and playing games, it runs fine until it starts to lag every 30 seconds or so. Every 30 seconds the computer just slows down for about 3 seconds making the game unplayable.

    What I have done/found out:
    1. This normally happens when the temperature hits past 80c
    2. I've tried 3 different installs of windows
    3. I've seen the same problem on 2 of my friends macs (they have the same version)
    4. After closing the game, the temperature will drop, but the lag will still occur - I would view task manager and cpu usage and i would see that every time the lag occurs, the cpu usage jumps to around 25% (Even with most of my applications closed).
    5. This never occurs if i use the laptop normally and don't play games
    6. This lag has never happened on the Mac OS.
    7. If i restart, let the temperature drop, and start playing again, this problem will happen again within 30 minutes.

    Like i said before, apple has been saying that this is a 'driver issue' but i've tried different drivers, and seen this problem on other macs in bootcamp. I play on my irain, which does not block the airflow.

    Anyone have a similar problem or a solution?

    DB:2.72:Bootcamp + Heat Problems? 9m

    I have the exact same issues with my unibody macbook pro it will even lag on the desktop and cause weird sound glitches.

  • RELEVANCY SCORE 2.70

    DB:2.70:Msi Gtx 560 Ti Oc 1 Gb Artifacts 38




    Hello guys,

    Im having artifacts after playing Counterstrike-Global Offensive. (Other games are fine like: COD:MW 3 and CS:Source).
    After i close the game and my PC returns back to windows the artifacts are starting. Im getting weird purple/green squares and line on my screen and my PC is freezing.
    I have to reboot my PC before my screen is back to normal (sometimes even like 6 times!).
    Im having this problem since the beginning when i just bought my new PC.
    I recently switched powersupplies and it looked like the problem was solved. Now its back again and happened already like 20 times
    I tried many different drivers, but it didnt help. Currently running Im running 301.42 driver, which was the most stable for a while.
    I did not overclock my videocard, so its running at the standard overclocked settings.
    I did overclock my CPU a little bit though from 3.4 GHz to 3.8 Ghz, but dont think it has anything to do with this.
    Also checked my videocard temperatures which are 28 degrees stock and 65 degrees while playing games.

    My Computer Specs:

    OS: Windows 7 Ultimate 64 bit
    Monitor: BenQ XL2420T.
    CPU: Intel Core i7 2600K @ 3.80GHz
    CPU Cooler: Corsair Hydro H40 AMD Intel
    Motherboard: MSI P67A-GD65 B3 iP67, SATA600 RAID, USB3.0
    Videocard: MSI PCI-e GeForce GTX560 Ti Twin Frozr II OC 1GB
    SSD: Crucial SSD 2.5, 128GB, SATA600, m4
    Memory: Corsair 2x4GB, DDR3, PC12800, CL9, Vengeance, LP
    PSU: Corsair AX 750
    Case: Cooler Master Midi Tower Storm Scout

    I hope someone can help me solve the problem.
    Sorry if theres any bad English.

    Kind Regards,

    Jeroen

    DB:2.70:Msi Gtx 560 Ti Oc 1 Gb Artifacts 38


    What youve done so far covers all that can be checked without another machine. RMA it.

  • RELEVANCY SCORE 2.70

    DB:2.70:[Solved] Cdcat: Parse Error Opening Database s7



    I have been unable to open the cdcat database recently with errors showing up. Unusually,

    1. 1 database can be opened completely2. 1 database opened when I deleted several entries, but cannot be opened if I rescaned discs I deleted.3. Import works but after file is saved, it cannot be opened again

    Cdcat in windows works. An older version (built before libpng upgrade) works. This problem is the same whether 32-bit or 64-bit. Ninian reports similar problems here. I have rebuilt everything AFAIK but the problem persists. Can anyone shed some light? My guess is the libpng change, although I cant understand how - the program runs and does everything - just has problems opening even files that it creates, complaining of unclosed tokens, no element found, etc. The database is basically an xml file gzipped.

    Heres a list of dependencies:
    $ ldd /usr/bin/cdcat
    linux-vdso.so.1 = (0x00007fff9b8ea000)
    libpcre.so.0 = /lib/libpcre.so.0 (0x00007f040f2e0000)
    libz.so.1 = /usr/lib/libz.so.1 (0x00007f040f0c8000)
    libexpat.so.1 = /usr/lib/libexpat.so.1 (0x00007f040eea0000)
    libqt-mt.so.3 = /opt/qt/lib/libqt-mt.so.3 (0x00007f040e425000)
    libXext.so.6 = /usr/lib/libXext.so.6 (0x00007f040e213000)
    libX11.so.6 = /usr/lib/libX11.so.6 (0x00007f040deda000)
    libstdc++.so.6 = /usr/lib/libstdc++.so.6 (0x00007f040dbca000)
    libm.so.6 = /lib/libm.so.6 (0x00007f040d949000)
    libgcc_s.so.1 = /usr/lib/libgcc_s.so.1 (0x00007f040d733000)
    libc.so.6 = /lib/libc.so.6 (0x00007f040d3dc000)
    libpng14.so.14 = /usr/lib/libpng14.so.14 (0x00007f040d1b4000)
    libGL.so.1 = /usr/lib/libGL.so.1 (0x00007f040cfbc000)
    libXmu.so.6 = /usr/lib/libXmu.so.6 (0x00007f040cda3000)
    libXrender.so.1 = /usr/lib/libXrender.so.1 (0x00007f040cb9a000)
    libXrandr.so.2 = /usr/lib/libXrandr.so.2 (0x00007f040c992000)
    libXcursor.so.1 = /usr/lib/libXcursor.so.1 (0x00007f040c789000)
    libXinerama.so.1 = /usr/lib/libXinerama.so.1 (0x00007f040c587000)
    libXft.so.2 = /usr/lib/libXft.so.2 (0x00007f040c373000)
    libfreetype.so.6 = /usr/lib/libfreetype.so.6 (0x00007f040c0dc000)
    libfontconfig.so.1 = /usr/lib/libfontconfig.so.1 (0x00007f040bea8000)
    libSM.so.6 = /usr/lib/libSM.so.6 (0x00007f040bca0000)
    libICE.so.6 = /usr/lib/libICE.so.6 (0x00007f040ba85000)
    libdl.so.2 = /lib/libdl.so.2 (0x00007f040b881000)
    libpthread.so.0 = /lib/libpthread.so.0 (0x00007f040b665000)
    libxcb.so.1 = /usr/lib/libxcb.so.1 (0x00007f040b44a000)
    /lib/ld-linux-x86-64.so.2 (0x00007f040f510000)
    libGLcore.so.1 = /usr/lib/libGLcore.so.1 (0x00007f0409f7a000)
    libnvidia-tls.so.1 = /usr/lib/libnvidia-tls.so.1 (0x00007f040f606000)
    libXt.so.6 = /usr/lib/libXt.so.6 (0x00007f0409d17000)
    libXfixes.so.3 = /usr/lib/libXfixes.so.3 (0x00007f0409b12000)
    libuuid.so.1 = /lib/libuuid.so.1 (0x00007f040990e000)
    libXau.so.6 = /usr/lib/libXau.so.6 (0x00007f040970c000)
    libXdmcp.so.6 = /usr/lib/libXdmcp.so.6 (0x00007f0409507000)

    DB:2.70:[Solved] Cdcat: Parse Error Opening Database s7


    I must confess I have no clue how to understand the patch or how to use the patch, so I just took a look at the PKGBUILD and copied the command that applied a patch. Anyway, long story short, it works. Thanks, Gregoire... Comments in AUR are off so I cant say anything there but whoever has this problem (@hbalazs1980), this works.

  • RELEVANCY SCORE 2.70

    DB:2.70:Help With System.Io? x3


    Private Sub Form1_FormClosed(ByVal sender As System.Object, ByVal e As System.Windows.Forms.FormClosedEventArgs) Handles MyBase.FormClosed
    Dim file2new As New IO.StreamReader(C:\Games\Build\data\data.item\readonload-en.info)
    If file2new.ReadLine() = readonload: true Then
    file2new.Close()
    ElseIf file2new.ReadLine() = readonload: false Then
    file2new.Close()
    File.Delete(C:\Games\Build\data\data.item\item1.txt)
    File.Delete(C:\Games\Build\data\data.item\item2.txt)
    File.Delete(C:\Games\Build\data\data.item\item3.txt)
    File.Delete(C:\Games\Build\data\data.item\item4.txt)
    File.Delete(C:\Games\Build\data\data.item\item5.txt)
    File.Delete(C:\Games\Build\data\data.item\item6.txt)
    File.Delete(C:\Games\Build\data\data.item\item7.txt)
    File.Delete(C:\Games\Build\data\data.item\item8.txt)
    File.Delete(C:\Games\Build\data\data.item\item9.txt)
    File.Delete(C:\Games\Build\data\data.item\item10.txt)
    File.Delete(C:\Games\Build\data\data.item\item11.txt)
    File.Delete(C:\Games\Build\data\data.item\item12.txt)
    File.Delete(C:\Games\Build\data\data.item\item13.txt)
    File.Delete(C:\Games\Build\data\data.item\item14.txt)
    File.Delete(C:\Games\Build\data\data.item\item15.txt)
    File.Delete(C:\Games\Build\data\data.item\item16.txt)
    File.Delete(C:\Games\Build\data\data.item\item17.txt)
    File.Delete(C:\Games\Build\data\data.item\item18.txt)
    File.Delete(C:\Games\Build\data\data.item\item19.txt)
    File.Delete(C:\Games\Build\data\data.item\item20.txt)
    File.Create(C:\Games\Build\data\data.item\item1.txt)
    File.Create(C:\Games\Build\data\data.item\item2.txt)
    File.Create(C:\Games\Build\data\data.item\item3.txt)
    File.Create(C:\Games\Build\data\data.item\item4.txt)
    File.Create(C:\Games\Build\data\data.item\item5.txt)
    File.Create(C:\Games\Build\data\data.item\item6.txt)
    File.Create(C:\Games\Build\data\data.item\item7.txt)
    File.Create(C:\Games\Build\data\data.item\item8.txt)
    File.Create(C:\Games\Build\data\data.item\item9.txt)
    File.Create(C:\Games\Build\data\data.item\item10.txt)
    File.Create(C:\Games\Build\data\data.item\item11.txt)
    File.Create(C:\Games\Build\data\data.item\item12.txt)
    File.Create(C:\Games\Build\data\data.item\item13.txt)
    File.Create(C:\Games\Build\data\data.item\item14.txt)
    File.Create(C:\Games\Build\data\data.item\item15.txt)
    File.Create(C:\Games\Build\data\data.item\item16.txt)
    File.Create(C:\Games\Build\data\data.item\item17.txt)
    File.Create(C:\Games\Build\data\data.item\item18.txt)
    File.Create(C:\Games\Build\data\data.item\item19.txt)
    File.Create(C:\Games\Build\data\data.item\item20.txt)
    End If
    End Sub
    Above is the code I have for a game I am working on. It should do:

    1. When the form closes, run this script:
    2. Read the first line of a text file. (The path is correct, I've checked multiple times)
    3. If it has read readonload: true, it just closes the streamreading file. It should then be over
    4. Although, if it read readonload: false, then it should delete 20 text files (which some have text in them), then re-add them, but without text in them.
    Problem: It does not delete the file, nor get rid of the text in it. Why doesn't it work?
    Help is appreciated :) Alex

  • RELEVANCY SCORE 2.69

    DB:2.69:Network Problem While Using Dual Sim cs



    I am using VoiceTab HP Slate 6 with Android version 4.2.2 Model HSTNH-B19C.

    The problem I am facing are following -

    1. Mobile Network vanishes while using dual SIM. Although restarting the device solves the problem temprarily, but it repeats. Please solve the problem.

    2. Sometimes it shows external SD card error. But after resart it get solved.

    3. Sound quality is very poor. Even the rloder ringtones are not audible.

    Please provide necessary suggestion for solving the problem.

    DB:2.69:Network Problem While Using Dual Sim cs


    Hey @bdmmech,

    Welcome to the HP Forums!

    I see you're having trouble with you HP Slate 6 VoiceTab regarding network connections, SD Card errors, and poor audio quality.

    Try a hard reset by pressing and holding the power button until the tablet turns off (8+ seconds). Wait a few seconds and turn the tablet back on and see if that resolves any issues.

    You can also try clearing all the cache inthe tablet by going to Settings Storage Cached Data and erasing all the cache.

    It would also be best to ensure the tablet is up to date by following these steps. You must be connected to the Internet to check for updates:

    1. On the Home screen, touch the All apps icon, and then touch the Settings icon.

    2. In the System section, touch About tablet.

    Figure 1: About tablet.

    3. Touch System updates.

    Figure 2: System updates.

    4. Touch Check now.

    Figure 3: Check now.

    5. Install any available system updates.

    For the SD card you may want to format the card by backing up the info to internal storage or a PC, and then un-mounting the SD card and formatting it. You can see how to do this here (Method 3):How to Format an SD Card.

    If all else fails, try a factory reset. This will return the tablet to its original factory condition. You can do this by following this guide:Performing a Factory Reset (Android 4.2/Jelly Bean).

    Let me know if any of that works for you.

  • RELEVANCY SCORE 2.68

    DB:2.68:Tekken 6 Online :( mx


    Been trying to get online with tekken 6, every time I try to do a ranked match, it comes up with "Unable to connect to the Playstation Network", but I am signed in, and there are no problems with other games. Non-ranked games rarely work, maybe 1 in 10 tries =/ Any idea what the problem is?



    ----------------------------------------------------------------------------------------------------

    DB:2.68:Tekken 6 Online :( mx

    GamesFreak88 wrote:

    Hello mensen,

    ik speel regelmatig online en er zijn tegenstanders die een grote bek online hebben en heeeeel erg oneerlijk spelen bijvoorbeeld bij tekken 6 pakt deze persoon king en gaat de hele tijd die lagen trap uitvoeren en daar kan ik dus totaal niet tegen.. als je online speelt speel dan met classe.

    ik wil diegene bij deze ook aangeven de Moderator moet maar kijken we hij of zij er mee doet Bannen of zo

    zijn PSN Is Gods_Weapon1

    hij super irritant en super grote bek... als zoiemand dat in mijn gezicht zei dan had ik hem al k.o. zelf geslagen ma goed succes

    Groetjes Gamesfreak

    Please speak in English in this forum.




  • RELEVANCY SCORE 2.68

    DB:2.68:Problem Retrieving Contents pf


    Hi,

    First of all let me start with the code:
    String[] includeSiteList = {"A", "B", "C", "D", "E", "F", "F", "G"};

    Site[] sites = new Site[includeSiteList.length];
    Site siteObj = new Site();

    for (int i = 0; i includeSiteList.length; i++) {
    sites[i] = siteObj.getItem(includeSiteList); //gets a site with specified name
    out.print("br" + i + " " + sites[i]);
    }

    for (int i = 0; i includeSiteList.length; i++) {
    out.print("br" + i + " " +sites[i]);
    }Now the results are weird as follows:

    0 Object Properties with name = A
    1 Object Properties with name = B
    2 Object Properties with name = C
    3 Object Properties with name = D
    4 Object Properties with name = E
    5 Object Properties with name = F
    6 Object Properties with name = G

    0 Object Properties with name = G
    1 Object Properties with name = G
    2 Object Properties with name = G
    3 Object Properties with name = G
    4 Object Properties with name = G
    5 Object Properties with name = G
    6 Object Properties with name = G

    So basically after the first for loop is done it only has the last object repetitively stored in the array.

    So if includeSiteList is changed to follows then results are different:
    String[] includeSiteList = {"G", "B", "C", "D", "E", "F", "F", "A"};

    Results:

    0 Object Properties with name = G
    1 Object Properties with name = B
    2 Object Properties with name = C
    3 Object Properties with name = D
    4 Object Properties with name = E
    5 Object Properties with name = F
    6 Object Properties with name = A

    0 Object Properties with name = A
    1 Object Properties with name = A
    2 Object Properties with name = A
    3 Object Properties with name = A
    4 Object Properties with name = A
    5 Object Properties with name = A
    6 Object Properties with name = A

    Can someone explain the problem? Any solution?

    Thanks.

    DB:2.68:Problem Retrieving Contents pf

    So if you are implying that changing from following:
    for (int i = 0; i includeSiteList.length; i++)
    {
    siteIds[i] = siteObj.getItem(includeSiteList);
    out.print("br" + i + " " + siteIds[i]);
    }tofor (int i = 0; i
    includeSiteList.length; i++) {
    siteIds[i] = new Site();
    siteIds[i] = siteObj.getItem(includeSiteList);
    out.print("br" + i + " " + siteIds[i]);
    }would fix the problem, then it doesn't. I just
    tried it and it seems to be not working. But your
    approach was really good.

    This is not the fix for the problem as described. If there were a fix at this level it could be one of two things:
    1)Clone approach - you would have to implement the clone methodsiteIds[i] = (siteObj.getItem(includeSiteList[i])).clone();

    2) Deep copy approach - you would have to write this constructor
    siteIds[i] = new Site(siteObj.getItem(includeSiteList));

    The real fix however is within the getItem method in the Site class.

  • RELEVANCY SCORE 2.68

    DB:2.68:3gs Problem aa


    my iphone 3gs with ios 6 switches off even when the battery is full, while playing games or downloading data and switches on after some minutes . any solution to the problem

    DB:2.68:3gs Problem aa

    my iphone 3gs with ios 6 switches off even when the battery is full, while playing games or downloading data and switches on after some minutes . any solution to the problem

  • RELEVANCY SCORE 2.68

    DB:2.68:How Do I Use Array To Store A Readfile Information? zk


    currently i m facing with this problem, i have a set of .txt file data which look like below:

    6 6 3 10 3 5
    6 8 4 10 8 6
    10 17 1 11 1 1
    7 18 3 10 3 5
    8 19 1 11 1 1
    10 20 2 11 1 5
    7 20 4 10 8 6
    8 22 2 11 1 5
    10 25 4 10 8 6
    10 26 7 11 1 8
    8 27 8 12 1 11
    8 28 7 11 1 8
    10 30 9 9 8 11
    8 31 11 12 3 12
    10 32 10 11 1 12

    now i'm using while ((text = in.readLine()) != null) to read this set of data.

    how do i can store this set of data into array form as below??
    int [ ][ ] data = new String [100][6];

    //6 6 3 10 3 5 1st row
    data[0][0] = ( "6" );
    data[0][1] = ( "6" );
    data[0][2] = ( "3" );
    data[0][3] = ( "10" );
    data[0][4] = ( "3" );
    data[0][5] = ( "5" );

    //6 8 4 10 8 6 2nd row
    data[1][0]= ("6");
    data[1][1]= ("8");
    data[1][2] = ( "4" );
    data[1][3]= ("10");
    data[1][4]= ("8");
    data[1][5] = ( "6" );

    DB:2.68:How Do I Use Array To Store A Readfile Information? zk

    Well using the String.split() method you may be able to turn each line into an array of String numbers. So if you want an array of integers, you'll need to convert each index with Integer.parseInt().

  • RELEVANCY SCORE 2.68

    DB:2.68:Deleting Null Character With Hexa Value Hex '00' jj


    Hi File file has data like this Shown in File is Hexa value HEX '00'In Actual file there is Null character in place of #,but when we tranfer file on to FTP it is showing as below.So i have to actually remove Null character . #{#-####S#C#H#N#F#R#2#2####M#I#D#D#G#B#P#P####1#0#1####:#2#0#:#X#1#0#1#0#6#6#0#8#0#0#5#7#8#2#0####:#2#1#R#:#0#0#0#0#0#5#7#9#2#1####:#2#8#D#:#1#/#1####:#5#0#H#:#/#G#B#1#4#M#I#D#D#1#2#3#4#5#6#0#0#1#2#7#6#6#5####T#E#S#T###N#A#M#E###1####T#E#S#T###N#A#M#E###2####T#E#S#T###S#T#R#E#E#T####T#E#S#T#####C#I#T#Y####:#5#2#A#:#M#I#D#D#G#B#P#P####:#3#0#:#0#8#0#2#1#8####:#2#5#:#E#B#P#7#2#6#2#######:#2#1#:#X#1#0#1#0#6#6#0#8#0#0#5#7#8#2#0####:#2#3#E#:#U#R#G#P####:#3#2#B#:#G#B#P#6#2#4#0#1#,#3#2####:#5#0#H#:#/#G#B#1#4#M#I#D#D#1#2#3#4#5#6#0#0#1#2#7#6#6#5####T#E#S#T###N#A#M#E###1####T#E#S#T###N#A#M#E###2####T#E#S#T###S#T#R#E#E#T####T#E#S#T#####C#I#T#Y####:#5#2#A#:#M#I#D#D#G#B#P#P####:#5#7#A#:#C#P#B#K#G#B#2#1#L#E#W###Please suggest..

    DB:2.68:Deleting Null Character With Hexa Value Hex '00' jj

    Could this be UTF-16?Then you could apply the code page UTF-16 in the file adapter channel. The file will be transfered to UTF-8RegardsStefab

  • RELEVANCY SCORE 2.68

    DB:2.68:Hd Games Problem After Update To 4.3 zk



    Hi everybody,

    I made the update to android 4.3 and since i cant play my HD games with data placed in Obb

    each time i run the game downloading data apears ...

    any idea ?







    Solved!
    Go to Solution.

    DB:2.68:Hd Games Problem After Update To 4.3 zk


    thank you now the trouble is gone but it takes time to reinstal apps and configure other stuff , after all it worth spending time on it

  • RELEVANCY SCORE 2.65

    DB:2.65:Problems With Games pm


    hi anyone out there had any problems playing different ps3 games on there units? i hear that some people have had problems with call of duty 3.
    things like the ps3 shutting down after 3-5 min gamplay or the game locking up has anyone had this problem? or any problems with other ps3 games?

    DB:2.65:Problems With Games pm

    playstation 1 game final fantasy 7 with knight of round as it slows down in places other summon work fine

    Ah i miss that game.

  • RELEVANCY SCORE 2.65

    DB:2.65:Howto Run Crossover Games With Python 3 p3



    Here are the steps to get crossover Games working with Python 2:

    1) Download and install crossover Games ( I use install-crossover-games-demo-9.2.0.sh )2) Navigate to you crossover install directory (default is your home directory) and run sed:
    $ cd ~/cxgames/bin
    $ sed -i -e s|#![ ]*/usr/bin/python$|#!/usr/bin/python2| *
    $ sed -i -e s|#![ ]*/usr/bin/env python$|#!/usr/bin/env python2| *

    $ cd ~/cxgames/lib/python
    $ sed -i -e s|#![ ]*/usr/bin/python$|#!/usr/bin/python2| *.py
    $ sed -i -e s|#![ ]*/usr/bin/env python$|#!/usr/bin/env python2| *.py

    DB:2.65:Howto Run Crossover Games With Python 3 p3


    Here are the steps to get crossover Games working with Python 2:

    1) Download and install crossover Games ( I use install-crossover-games-demo-9.2.0.sh )2) Navigate to you crossover install directory (default is your home directory) and run sed:
    $ cd ~/cxgames/bin
    $ sed -i -e s|#![ ]*/usr/bin/python$|#!/usr/bin/python2| *
    $ sed -i -e s|#![ ]*/usr/bin/env python$|#!/usr/bin/env python2| *

    $ cd ~/cxgames/lib/python
    $ sed -i -e s|#![ ]*/usr/bin/python$|#!/usr/bin/python2| *.py
    $ sed -i -e s|#![ ]*/usr/bin/env python$|#!/usr/bin/env python2| *.py

  • RELEVANCY SCORE 2.64

    DB:2.64:Stability Issues With Games d9




    Ive been doing a lot of troubleshooting lately with stability issues that I have been having in games. The Main game I play is WoW and for anyone who has played it and has had frequent crashes youve seen the infamous Error 132. Since the problem started after a patch a couple months back I assumed it was the game. However, since Ive started to play a few newer games (Call of Duty 2, F.E.A.R, Age of Empires 3) Its apparent something with my system is acting up. Lately, the system is randomly restarting while in games... not when surfing, watching movies, etc. So Im leaning towards my Video card or Power supply. At the very least, Ive found this forum to be extremely helpful in solving some issues so I figured Id post here.

    My specs are in my signature and here is the troubleshooting Ive done:

    1) I reloaded the OS from scratch (needed it anyway)
    2) Used the Microsoft Windows Memory Diagnostic off a bootable CD and ran the extended test (everything passed)
    3) Used the Maxtor Hard drive diag tool (dont remember the name) and did the full test and the drive passed.
    4) Updated all of my drivers and Bios to current
    5) Swapped out the memory with a couple of identical Dimms from my Girlfriends PC, and put them in different slots.
    6) Made sure all components were seated/plugged in securely
    7) Ive installed and Run core center and nothing ever the hightest the CPU temp gets is 118F.

    After all of that Im still having exactly the same issues. Some days are better than others but I still get way to many crashes. Any suggestions or info would be greatly appriciated.

    DB:2.64:Stability Issues With Games d9


    Flashing back to 1.5 has seemed to clear up the problem, especially with Call of Duty 2. Warcraft has not crashed in two days now either. Im going to put in some good time on it this weekend and see how things go. If it remains stable Im just going to leave it alone. If not Im going to RMA the CPU. I want to avoid that as Its a very long way to troubleshoot. MSI said 2-3 weeks if I had to RMA thier board. Id almost rather buy a new one if that is the case. It could be good reason to upgrade to PCI Express and getting a new video card without getting my girlfriend too mad at me for spending money, though shes still getting over my Xbox 360 purchase.

  • RELEVANCY SCORE 2.64

    DB:2.64:Reg:Em Ports am



    Dear sir,

    plz suggest me which router is suitable and plz conform this modules is with cisco.

    1. Level 1 Nodes

    Input : Ethernet

    Output: 6 E M Ports

    2. Level 2 Nodes

    Input : Ethernet

    Output: 3 E M Ports

    3. Level 3 Nodes

    Input : Ethernet

    Output: 1 E M Port

    DB:2.64:Reg:Em Ports am


    Check this out

    Modules for 2800

    http://www.cisco.com/en/US/products/ps5854/products_relevant_interfaces_and_modules.html

    EM Details

    http://www.cisco.com/en/US/products/hw/modules/ps5365/products_data_sheet09186a0080191d41.html

    HTH - Rate all useful posts

  • RELEVANCY SCORE 2.64

    DB:2.64:Packet Loss And Unplayable Games zd



    For about a week now, I've been getting constant lag, packet loss ect. It seems to be getting worse. After running a pathping to my destination, this is what I came up with. I've rebooted the modem signal..took it apart, and everything else. I've ran several pathpings and they all come back like this one. So can anyone tell me what I'm looking at and where the problem is?

    Microsoft Windows [Version 6.1.7601]Copyright (c) 2009 Microsoft Corporation. All rights reserved.

    C:\Users\Thomaspathping 12.129.209.68

    Tracing route to 12.129.209.68 over a maximum of 30 hops

    0 Thomas-PC.hsd1.fl.comcast.net. [192.168.1.101]1 192.168.1.12 * * 68.54.200.13 69.139.170.214 te-0-9-0-10-ar03.venice.fl.westfl.comcast.net [162.151.6.69]5 pos-0-1-0-0-cr01.56marietta.ga.ibone.comcast.net [68.86.95.41]6 * * *Computing statistics for 125 seconds...Source to Here This Node/LinkHop RTT Lost/Sent = Pct Lost/Sent = Pct Address0 Thomas-PC.hsd1.fl.comcast.net. [192.168.1.101]0/ 100 = 0% |1 0ms 0/ 100 = 0% 0/ 100 = 0% 192.168.1.113/ 100 = 13% |2 221ms 17/ 100 = 17% 4/ 100 = 4% 68.54.200.10/ 100 = 0% |3 288ms 15/ 100 = 15% 2/ 100 = 2% 69.139.170.210/ 100 = 0% |4 289ms 19/ 100 = 19% 6/ 100 = 6% te-0-9-0-10-ar03.venice.fl.westfl.comcast.net [162.151.6.69]0/ 100 = 0% |5 278ms 13/ 100 = 13% 0/ 100 = 0% pos-0-1-0-0-cr01.56marietta.ga.ibone.comcast.net [68.86.95.41]

    Trace complete.

    DB:2.64:Packet Loss And Unplayable Games zd


    i have experience lagg please check it http://forums.comcast.com/t5/Basic-Internet-Connectivity-And/i-have-lagg-any-game/td-p/2129222

  • RELEVANCY SCORE 2.63

    DB:2.63:Facing Problem In Infocube f9



    Hi All,

    I have 1 DSO each with 3 records as follows

    A B C

    1 3 5

    2 4 6

    7 8 9

    And 2 DSO each with 3 records as follows

    C D E

    5 10 13

    6 11 14

    9 12 15

    Now when i create InfoCube from these two DSO i want InfoCube cube to show data as shown.

    A B C D E

    1 3 5 10 13

    2 4 6 11 14

    7 8 9 12 15

    But iam getting the in this way

    A B C D E

    1 3 5 - -

    2 4 6 - -

    7 8 9 - -

    - - 5 10 13

    - - 6 11 14

    - - 9 12 15

    Please suggest on this how to get the required format.

    Thanks Regards

    Sameer Khan

    DB:2.63:Facing Problem In Infocube f9


    There is to way you can do this:

    1. Create another DSO on the top of these thress DSO with C as the key and then update the cube from this DSO.

    2. You can create a infoset on these thres DSO.

    Thanks..

    Shambhu

  • RELEVANCY SCORE 2.63

    DB:2.63:Problem With My Gtx260 Black Edition Lighting I Need A Help sd




    Hello,

    I have a graphics card msi gtx 260 black edition lightning is a very good card, it surprised me in games its great no problem. The only problem is whenever I work in the office, surf net, watching films or listening to music she plants (the screen that freezes the computer all this time by blocking the screen or tin and s lights) I did not understand the problem . I have tried 3 or 4 times in powerful computer of my friends is the same problem.
    Are there a solution?

    Intel core 2 duo E8500 3.13 ghz speed
    ASUS P5Q-E
    2 x 2 GB DDR2 800+ ADATA
    MSI GTX260 black edition lighting, 1792 MB
    Windows 7 (64 bit) ultimate edition
    HDD: Hitachi 500 GB 7200rm 32 MB sata and WDC 500 GB 7200rm 32 MB sata
    DVD + RW / DVD-RW / DVD-RAM: LG
    Power Supply: Cooler Master GX 750w 20+4 Pin MB x 1
    4+4 Pin CPU 12V x 1
    6+2 Pin PCI x 4
    SATA x 9
    4 Pin Peripherial x 3
    4 Pin Floppy x 1

  • RELEVANCY SCORE 2.63

    DB:2.63:Windows Phone 8.1 Or Lumia Cyan Bugs cc


    Bugs in after updating to Lumia cyan with windows 8.1
    Os version is 8.10.12393.890
    Firmware version is 3058.50000.1424.0002
    1. Immediately after update battery saver was not working
    2. Calendar app was missing
    3. Screen often goes flickering
    4. Phone become irresponsive after using apps or games
    5. Phone goes blank after playing games
    6. Games and apps on sd card often crashes even using class 10 cards afterwards phone become irresponsive then it says problem with sd card
    7. Facebook was not working good
    8. No recent posts by my friends on contacts
    9. Battery draining quickly
    10. Calendar app was crashing
    First two can be solved only by hard reset or downgrade with recovery tool
    Others can be solved by frequent soft reset..

    DB:2.63:Windows Phone 8.1 Or Lumia Cyan Bugs cc

    Bugs in after updating to Lumia cyan with windows 8.1
    Os version is 8.10.12393.890
    Firmware version is 3058.50000.1424.0002
    1. Immediately after update battery saver was not working
    2. Calendar app was missing
    3. Screen often goes flickering
    4. Phone become irresponsive after using apps or games
    5. Phone goes blank after playing games
    6. Games and apps on sd card often crashes even using class 10 cards afterwards phone become irresponsive then it says problem with sd card
    7. Facebook was not working good
    8. No recent posts by my friends on contacts
    9. Battery draining quickly
    10. Calendar app was crashing
    First two can be solved only by hard reset or downgrade with recovery tool
    Others can be solved by frequent soft reset..

  • RELEVANCY SCORE 2.63

    DB:2.63:Code Too Large a1


    Hi,

    I did a search on this in some forums here and I realize that I have too much code in my BIG class.
    Right now I have one huge class which has pretty much everything in it. I have fragmented my code within this class, with multiple subclasses and many small methods as I realize this is the idea behind OOP. However, I never really thought about breaking up this one class that everything is inside of.

    So I have a couple of questions...

    1) I have level layouts that look like the following:
    // LEVEL 6
    char [][] Level_6_Board =
    // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29
    {
    /* 0 */ {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    /* 1 */ {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    /* 2 */ {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','G','e'},
    /* 3 */ {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    /* 4 */ {'e','e','e','e','e','e','e','e','e','e','e','W','W','W','W','W','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    /* 5 */ {'e','e','e','e','e','e','e','e','e','e','e','W','e','e','e','W','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    /* 6 */ {'e','e','e','e','e','e','e','e','e','e','e','W','e','R','e','W','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    /* 7 */ {'e','e','e','e','e','e','e','e','e','e','e','W','W','e','W','W','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    /* 8 */ {'e','e','e','e','e','W','W','W','W','e','e','e','W','e','W','e','e','e','W','W','W','W','e','e','e','e','e','e','e','e'},
    /* 9 */ {'e','e','e','e','e','W','e','e','W','W','W','W','W','e','W','W','W','W','W','e','e','W','e','e','e','e','e','e','e','e'},
    /* 10*/ {'e','e','e','e','e','W','e','e','e','e','e','R','e','e','e','R','e','e','e','e','e','W','e','e','e','e','e','e','e','e'},
    /* 11*/ {'e','e','e','e','e','W','e','e','e','W','W','W','W','W','W','W','W','W','e','e','e','W','e','e','e','e','e','e','e','e'},
    /* 12*/ {'e','e','e','e','e','W','W','W','e','W','e','e','e','e','e','e','e','W','e','W','W','W','e','e','e','e','e','e','e','e'},
    /* 13*/ {'e','e','e','e','e','e','e','W','e','W','W','e','e','M','e','e','W','W','e','W','e','e','e','e','e','e','e','e','e','e'},
    /* 14*/ {'e','e','e','e','e','e','e','W','e','W','e','e','e','e','e','e','e','W','e','W','e','e','e','e','e','e','e','e','e','e'},
    /* 15*/ {'e','e','e','e','e','e','e','W','e','W','e','R','e','e','e','R','e','W','e','W','e','e','e','e','e','e','e','e','e','e'},
    /* 16*/ {'e','e','e','e','e','e','W','W','e','W','M','e','e','e','e','e','M','W','e','W','W','e','e','e','e','e','e','e','e','e'},
    /* 17*/ {'e','e','e','e','e','e','W','e','e','e','e','e','e','e','e','e','e','e','e','e','W','e','e','e','e','e','e','e','e','e'},
    /* 18*/ {'e','e','e','e','e','e','W','e','e','e','W','e','W','e','W','e','W','e','e','e','W','e','e','e','e','e','e','e','e','e'},
    /* 19*/ {'e','e','e','e','e','e','W','W','W','e','W','e','e','e','e','e','W','e','W','W','W','e','e','e','e','e','e','e','e','e'},
    /* 20*/ {'e','e','e','e','e','e','e','e','W','e','W','W','W','e','W','W','W','e','W','e','e','e','e','e','e','e','e','e','e','e'},
    /* 21*/ {'e','e','e','e','e','e','e','W','W','e','e','e','e','e','e','e','e','e','W','W','e','e','e','e','e','e','e','e','e','e'},
    /* 22*/ {'e','e','e','e','e','e','e','W','e','e','e','e','e','e','e','e','e','e','e','W','e','e','e','e','e','e','e','e','e','e'},
    /* 23*/ {'e','e','e','e','e','e','e','W','e','e','W','e','e','e','e','e','e','e','e','W','e','e','e','e','e','e','e','e','e','e'},
    /* 24*/ {'e','e','e','e','e','e','e','W','W','W','W','e','e','e','e','e','W','W','W','W','e','e','e','e','e','e','e','e','e','e'},
    /* 25*/ {'e','e','e','e','e','e','e','W','S','S','D','e','e','e','e','e','D','e','e','W','e','e','e','e','e','e','e','e','e','e'},
    /* 26*/ {'e','e','e','e','e','e','e','W','S','S','W','W','W','W','W','W','W','e','e','W','e','e','e','e','e','e','e','e','e','e'},
    /* 27*/ {'e','e','e','e','e','e','e','W','W','W','W','e','e','e','e','e','W','W','W','W','e','e','e','e','e','e','e','e','e','e'},
    /* 28*/ {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    /* 29*/ {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    };I should move these to another file, usually like in C++ or something I would create a txt file or something and use include to include it. But I guess I should use import but I get an error saying my filename is not a package. How can I include this file in my code?

    2) Let's say my big class is called Big. I have a subclass called Levels I want to move out of the Big class.
    Should I create another class file called Levels.java and use import?
    This doesn't seem to work either...

    DB:2.63:Code Too Large a1

    Number 2 is resolved. So thank you.

    With number one, not to go against your advice of reading in from a file and that is something I may do, but I was trying to get the other way to work first, which as you said involves declaring them as constants.

    I have tried:
    static char [][] Level_1_Board = ....

    char [][] Level_1_Board = ...

    final char [][]Level_1_Board = ...

    final static char [][] Level_1_Board = ...

    all are still code too large.

    But an interesting point maybe someone else can elucidate is that if I do say half the levels as final static char and the other half as just char it works...

  • RELEVANCY SCORE 2.62

    DB:2.62:How To Resolve Error C2220: Warning C4310: Cast Truncates Constant Value fj


    I want to get rid of level 4 warning in my code. const int MyBase::utf8ByteTable[256] = { // 0 1 2 3 4 5 6 7 8 9 a b c d e f 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x00 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x10 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x20 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x30 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x40 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x50 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x60 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x70 End of ASCII range 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x80 0x80 to 0xc1 invalid 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x90 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0xa0 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0xb0 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // 0xc0 0xc2 to 0xdf 2 byte 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // 0xd0 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 0xe0 0xe0 to 0xef 3 byte 4, 4, 4, 4, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 // 0xf0 0xf0 to 0xf4 4 byte, 0xf5 and higher invalid }; However, I got the error at: case (char)(0xef): error C2220: warning treated as error - no 'object' file generated warning C4310: cast truncates constant value Could you please give me a hint how to resolve this problem? Thanks a lot!

  • RELEVANCY SCORE 2.62

    DB:2.62:Dump In Middleware After Synchronization 1j



    Hello,

    I have a Problem with Smart Synchronization (MI 2.5 SP09).

    I developed a smart sync application (type twoWay), which allows modifying of item values in syncbo.

    The application itself seems to be ok. If I modify a value, I don't get any errors and if i read the SyncBo again (after modifying)

    it shows the correct data. The Problem occurs if I try to synchronize with the middleware.

    The client trace file doesn't show any errors but the Log Monitor gives the following output:

    1 1 I 03.04.2006 15:31:43
    MEREP_ARECEIVER has started for run number 0000002170 and runtime counter 1
    2 1 D 03.04.2006 15:31:43
    Return code 0 (RECEIVER ENABLED)
    3 1 I 03.04.2006 15:31:43
    Forced correction of XML document encoding from UTF-8 to sap*
    4 1 A 03.04.2006 15:31:43 Unknown error
    5 1 E 03.04.2006 15:31:43
    DumpDereferenzierung der NULL-Referenz./Dump
    6 1 E 03.04.2006 15:31:43 Dump?xml version="1.0" encoding="sap*"?
    Message xmlns="" clientID="" id="wSBPpTNwEbPTyzLSCZ71P7jVswLMoxsL" schemaVersion="2.0"
    synchronous="false"Delta action="modify" objectID="0001001594" objectType/Dump
    7 1 E 03.04.2006 15:31:43
    Dump="ZMSC_ORD03"PreStateID type="changedID"7CD0DC76B9CF4F499FE5C1B325107389
    /PreStateID
    PostStateIDtype="changedID"
    wSBPpTNwEbPTyzLSCZ71P7jVswLMoxsL/PostStateIDF pos="1"000004000020/FDelta ac/Dump
    8 1 E 03.04.2006 15:31:43
    Dumption="modify" objectID="0001001598" objectType="030"F pos="1"000004000020/F
    F pos="2"0010/FF pos="3"AD-S-E1/FF pos="4"0001/FF pos="5"Sichtprfung aussen/F
    F pos="6"/FF pos="7"/Dump
    9 1 E 03.04.2006 15:31:43
    Dump1.000/FF pos="8"SEZ/FF pos="9"0.2/F
    F pos="10"H/FF pos="11"HUR/F
    F pos="12"H/FFpos="13"HUR/FF pos="14"1.000/F/Delta/Delta/Message/Dump
    10 1 I 03.04.2006 15:31:43
    MEREP_ARECEIVER has finished for run number 0000002170 and runtime counter 1

    DB:2.62:Dump In Middleware After Synchronization 1j


    Hello Jo,

    thanks for your hints. I will check them out.

    I let you some points.

    regards,

    Andreas

  • RELEVANCY SCORE 2.62

    DB:2.62:Problem While Reading The Delimited Flat File zd



    Here is my data

    1|}|}{GTDE1}|}2|}3

    2|}|}{GTDE2}|}3|}4

    3|}|}{GTDE3}|}4|}5

    4|}|}{GTDE4}|}5|}6

    Here my delimiter is |} so the data should look like

    1 NULL {GTDE1} 2 32 NULL {GTDE2} 3 43 NULL {GTDE3} 4 54 NULL {GTDE4} 5 6

    But its showing like this

    1 NULL {GTDE1 }2 3

    2 NULL {GTDE2 }3 4

    3 NULL {GTDE3 }4 5

    4 NULL {GTDE4 }5 6

    It is taking }| as delimiter after GTDE sequence and considering } as data

    how to deal with this

    DB:2.62:Problem While Reading The Delimited Flat File zd


    You can replace to either of the delimiter sequence using sed from unix in a pre-session command task and the process with same settings.

  • RELEVANCY SCORE 2.62

    DB:2.62:Svrmgrl Core Dump zx


    --
    Hello all,
    I have recently been iterated 10 times throught the oracle
    install cycle. After installing 8.1.6 EE with all of the options
    without creating a DB, I apply the 'Patch'. After applying the
    patch, svrmgrl core dumps. Everything else seems to be working
    ok (sqlplus dbasst even netasst). I'm running RH6.0.

    Has anyone else had this problem. I'm not a C guru. I've setup
    my LD_LIBRARY_PATH to include $ORACLE_HOME/lib. Is there
    anything I need to do with ldconfig?

    Here is the following strace output from svrmgrl:
    mmap(0x4052f000, 4096, PROT_READ|PROT_WRITE,
    MAP_PRIVATE|MAP_FIXED, 3, 0) = 0x4052f000
    close(3) = 0
    open("/mnt01/app/oracle/product/8.1.5/lib/libc.so.6", O_RDONLY) =
    -1 ENOENT (No
    such file or directory)
    open("/lib/i686/mmx/libc.so.6", O_RDONLY) = -1 ENOENT (No such
    file or directory)
    stat("/lib/i686/mmx", 0xbffff5f8) = -1 ENOENT (No such file
    or directory)
    open("/lib/i686/libc.so.6", O_RDONLY) = -1 ENOENT (No such file
    or directory)
    stat("/lib/i686", 0xbffff5f8) = -1 ENOENT (No such file
    or directory)
    open("/lib/mmx/libc.so.6", O_RDONLY) = -1 ENOENT (No such file
    or directory)
    stat("/lib/mmx", 0xbffff5f8) = -1 ENOENT (No such file
    or directory)
    open("/lib/libc.so.6", O_RDONLY) = 3
    fstat(3, {st_mode=0, st_size=0, ...}) = 0
    read(3, "\177ELF\1\1\1\0\0\0\0\0\0\0\0\0\3"..., 4096) = 4096
    mmap(0, 974392, PROT_READ|PROT_EXEC, MAP_PRIVATE, 3, 0) =
    0x40530000
    mprotect(0x40616000, 32312, PROT_NONE) = 0
    mmap(0x40616000, 20480, PROT_READ|PROT_WRITE,
    MAP_PRIVATE|MAP_FIXED, 3, 0xe5000) = 0x40616000
    mmap(0x4061b000, 11832, PROT_READ|PROT_WRITE,
    MAP_PRIVATE|MAP_FIXED|MAP_ANONYMOUS, -1, 0) = 0x4061b000
    close(3) = 0
    mmap(0, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS,
    -1, 0) = 0x4061e000
    mprotect(0x4052e000, 4096, PROT_READ|PROT_WRITE) = 0
    mprotect(0x4052e000, 4096, PROT_READ|PROT_EXEC) = 0
    mprotect(0x40014000, 5218304, PROT_READ|PROT_WRITE) = 0
    mprotect(0x40014000, 5218304, PROT_READ|PROT_EXEC) = 0
    personality(PER_LINUX) = 0
    getpid() =
    3448

    --- SIGSEGV (Segmentation fault) ---
    +++ killed by SIGSEGV +++

    So, I tried 'relink oracle' and I get:
    /mnt01/app/oracle/product/8.1.5/lib//libpls8.a(spssimb.o): In
    function `pss_gets':
    spssimb.o(.text+0x303): the `gets' function is dangerous and
    should not be used.

    Here are my RPMs
    filesystem-1.3.4-4
    basesystem-6.0-4
    ldconfig-1.9.5-15
    AfterStep-1.7.90-3
    AfterStep-APPS-990329-2
    aktion-0.3.3-1
    anonftp-2.8-1
    AnotherLevel-0.9-1
    glibc-2.1.1-6
    chkconfig-1.0.6-1
    mktemp-1.5-1
    termcap-9.12.6-15
    libtermcap-2.0.8-13
    bash-1.14.7-16
    ncurses-4.2-18
    info-3.12f-4
    fileutils-4.0-1
    mailcap-2.0.1-1
    grep-2.3-2
    textutils-1.22-9
    apache-1.3.6-7
    apmd-3.0beta5-8
    ash-0.2-17
    at-3.1.7-8
    audiofile-0.1.6-5
    audiofile-devel-0.1.6-5
    aumix-1.18.2-2
    authconfig-1.8-1
    autoconf-2.13-5
    automake-1.4-4
    awesfx-0.4.3a-2
    bc-1.05a-4
    bdflush-1.5-10
    bin86-0.4-7
    bind-8.2-6
    bind-utils-8.2-6
    binutils-2.9.1.0.23-1
    bison-1.27-3
    byacc-1.9-11
    caching-nameserver-6.0-2
    cdecl-2.5-9
    cdp-0.33-12
    chkfontpath-1.4.1-1
    sed-3.02-4
    console-tools-19990302-13
    control-center-1.0.5-22
    control-center-devel-1.0.5-22
    control-panel-3.11-2
    e2fsprogs-1.14-4
    rmt-0.4b4-7
    cpio-2.4.2-12
    cpp-1.1.2-12
    cproto-4.6-2
    cracklib-2.7-5
    cracklib-dicts-2.7-5
    crontabs-1.7-6
    ctags-3.2-1
    cvs-1.10.5-2
    desktop-backgrounds-1.0.0-6
    shadow-utils-980403-12
    dev-2.7.7-2
    diffutils-2.7-16
    dip-3.3.7o-14
    dosemu-0.99.10-4
    ed-0.2-12
    ee-0.3.8-7
    egcs-1.1.2-12
    egcs-c++-1.1.2-12
    egcs-objc-1.1.2-12
    eject-2.0.2-3
    ElectricFence-2.1-1
    elm-2.5.0-0.2pre8
    enlightenment-0.15.5-37
    enlightenment-conf-0.15-5
    esound-0.2.12-5
    esound-devel-0.2.12-5
    etcskel-2.0-1
    exmh-2.0.2-7
    expect-5.28-29
    faces-devel-1.6.1-16
    faq-6.0-1
    fetchmail-5.0.0-1
    file-3.26-6
    findutils-4.1-31
    finger-0.10-24
    flex-2.5.4a-6
    fnlib-0.4-8
    fnlib-devel-0.4-8
    freetype-1.2-6
    ftp-0.10-22
    fvwm-1.24r-17
    fvwm2-2.2-5
    fvwm2-icons-2.2-5
    fwhois-1.00-11
    gawk-3.0.3-7
    gd-1.3-5
    gd-devel-1.3-5
    gdb-4.17.0.11-6
    gdbm-1.7.3-19
    gdbm-devel-1.7.3-19
    gdm-1.0.0-36
    gedit-0.5.4-1
    gettext-0.10.35-8
    getty_ps-2.0.7j-7
    gftp-2.0.3-1
    ghostscript-5.10-7
    ghostscript-fonts-5.10-3
    gimp-1.0.4-3
    gimp-libgimp-1.0.4-3
    git-4.3.17-5
    glib-1.2.3-1
    glib-devel-1.2.3-1
    glib10-1.0.6-5
    kernel-headers-2.2.5-22
    glibc-devel-2.1.1-6
    gmc-4.5.36-2
    gmp-2.0.2-8
    gnome-audio-1.0.0-6
    gnome-audio-extra-1.0.0-6
    gnome-core-1.0.7-2
    gnome-core-devel-1.0.7-2
    gnome-games-1.0.2-11
    gnome-games-devel-1.0.2-11
    utempter-0.5-2
    gnome-libs-1.0.10-2
    gnome-libs-devel-1.0.10-2
    gnome-linuxconf-0.22-1
    gnome-media-1.0.1-3
    gnome-objc-1.0.2-4
    gnome-objc-devel-1.0.2-4
    gnome-pim-1.0.7-2
    gnome-pim-devel-1.0.7-2
    gnome-users-guide-1.0.5-4rh
    gnome-utils-1.0.1-6
    gnorpm-0.8-5
    gnotepad+-1.1.4-1
    gnumeric-0.27-1
    gpm-1.17.5-3
    gpm-devel-1.17.5-3
    gqview-0.7.0-1
    groff-1.11a-9
    gtk+-1.2.3-1
    gtk+-devel-1.2.3-1
    gtk+10-1.0.6-5
    gtk-engines-0.5-16
    gtop-1.0.1-3
    guile-1.3-6
    gv-3.5.8-7
    gzip-1.2.4-14
    hdparm-3.3-5
    helptool-2.4-7
    howto-6.0-4
    ical-2.2-9
    ImageMagick-4.2.2-4
    imlib-1.9.5-5
    imlib-cfgeditor-1.9.5-5
    imlib-devel-1.9.5-5
    indexhtml-6.0-1
    initscripts-4.16-1
    ipchains-1.3.8-3
    isapnptools-1.18-2
    ispell-3.1.20-15
    kbdconfig-1.9.2-1
    kdeadmin-1.1.1-1
    kdebase-1.1.1-1
    kdegames-1.1.1-1
    kdegraphics-1.1.1-1
    kdelibs-1.1.1-1
    kdemultimedia-1.1.1-1
    kdenetwork-1.1.1-1
    kdesupport-1.1.1-1
    kdeutils-1.1.1-1
    kernel-2.2.5-22
    kernel-pcmcia-cs-2.2.5-22
    kernel-source-2.2.5-22
    kernelcfg-0.5-5
    knfsd-1.2.2-4
    korganizer-1.1.1-1
    kpilot-3.1b9-1
    kpppload-1.04-4
    ld.so-1.9.5-11
    less-332-6
    lha-1.00-11
    libc-5.3.12-31
    libghttp-1.0.2-3
    libghttp-devel-1.0.2-3
    libgr-2.0.13-17
    libgr-devel-2.0.13-17
    libgr-progs-2.0.13-17
    libgtop-1.0.1-3
    libgtop-devel-1.0.1-3
    libjpeg-6b-9
    libjpeg-devel-6b-9
    libpng-1.0.3-2
    libpng-devel-1.0.3-2
    libstdc++-2.9.0-12
    libtermcap-devel-2.0.8-13
    libtiff-3.4-6
    libtiff-devel-3.4-6
    libungif-4.1.0-2
    libungif-devel-4.1.0-2
    libxml-1.0.0-2
    libxml-devel-1.0.0-2
    lilo-0.21-6
    pwdb-0.58-3
    pam-0.66-18
    sh-utils-1.16-23
    redhat-release-6.0-1
    linuxconf-1.16r1.3-1
    linuxconf-devel-1.16r1.3-1
    logrotate-3.2-1
    losetup-2.9o-1
    lpg-0.4-4
    lpr-0.35-1
    lrzsz-0.12.20-2
    lynx-2.8.1-11
    m4-1.4-12
    mailx-8.1.1-8
    make-3.77-6
    MAKEDEV-2.5-1
    man-1.5g-2
    man-pages-1.23-3
    mc-4.5.36-2
    metamail-2.7-20
    mikmod-3.1.5-5
    mingetty-0.9.4-10
    minicom-1.82-5
    mkbootdisk-1.2-2
    mkdosfs-ygg-0.3b-11
    mkinitrd-2.0-1
    mkxauth-1.7-11
    modemtool-1.21-6
    modutils-2.1.121-12
    mount-2.9o-1
    mouseconfig-3.9-1
    mpage-2.4-7
    mpg123-0.59q-6
    mt-st-0.5b-3
    mtools-3.9.1-5
    multimedia-2.1-15
    mutt-0.95.4us-4
    ncftp-3.0beta18-3
    ncompress-4.2.4-14
    ncurses-devel-4.2-18
    net-tools-1.52-2
    netcfg-2.20-2
    netkit-base-0.10-31
    netscape-common-4.6-1
    netscape-communicator-4.6-1
    newt-0.40-9
    newt-devel-0.40-9
    nmh-0.27-8
    ntsysv-1.0.6-1
    ORBit-0.4.3-3
    ORBit-devel-0.4.3-3
    passwd-0.58-1
    patch-2.5-8
    perl-5.00503-2
    pidentd-2.8.5-3
    pilot-link-0.9.0-8
    pilot-link-devel-0.9.0-8
    pine-4.10-2
    playmidi-2.4-7
    playmidi-X11-2.4-7
    pmake-2.1.33-5
    popt-1.3-1
    portmap-4.0-15
    ppp-2.3.7-2
    printtool-3.40-3
    procmail-3.13.1-2
    procps-2.0.2-2
    psmisc-18-2
    pump-0.6.7-1
    python-1.5.1-10
    pythonlib-1.22-5
    qt-1.44-6
    quota-1.66-6
    rcs-5.7-10
    rdate-0.960923-8
    rdist-6.1.0-10
    readline-2.2.1-5
    readline-devel-2.2.1-5
    redhat-logos-1.0.5-1
    rhs-hwdiag-0.36-1
    rhs-printfilters-1.51-2
    rhsound-1.8-1
    rootfiles-5.2-5
    routed-0.10-14
    rpm-3.0.2-6.0
    rpm-devel-3.0.2-6.0
    rsh-0.10-25
    rusers-0.10-23
    rwho-0.10-23
    rxvt-2.6.0-2
    sag-0.6-3
    samba-2.0.5a-1
    sash-2.1-4
    sendmail-8.9.3-10
    setconsole-1.0-8
    setserial-2.15-2
    setuptool-1.2-2
    sharutils-4.2-12
    slang-1.2.2-4
    slang-devel-1.2.2-4
    slocate-1.4-7
    slrn-0.9.5.4-5
    sndconfig-0.33-1
    sox-12.15-5
    stat-1.5-11
    statserial-1.1-13
    strace-3.1-17
    svgalib-1.3.1-5
    svgalib-devel-1.3.1-5
    switchdesk-1.7.0-1
    switchdesk-gnome-1.7.0-1
    switchdesk-kde-1.7.0-1
    sysklogd-1.3.31-6
    SysVinit-2.74-11
    talk-0.11-2
    tar-1.12-9
    tcl-8.0.4-29
    tclx-8.0.4-29
    tcp_wrappers-7.6-7
    tcpdump-3.4-10
    tcsh-6.08.00-5
    telnet-0.10-27
    tetex-xdvi-0.9-17
    texinfo-3.12f-4
    tftp-0.10-23
    time-1.7-9
    timeconfig-2.7-1
    timed-0.10-23
    timetool-2.6-1.6
    tin-1.4_990216-3
    tix-4.1.0.6-29
    tk-8.0.4-29
    tkinter-1.5.1-10
    tksysv-1.0-6
    tmpwatch-1.7-1
    traceroute-1.4a5-16
    trn-3.6-16
    ucd-snmp-3.6.1-4
    ucd-snmp-utils-3.6.1-4
    umb-scheme-3.2-9
    unzip-5.31-5
    urw-fonts-1.1-8
    usermode-1.9-1
    usernet-1.0.9-2
    util-linux-2.9o-13
    uucp-1.06.1-19
    vim-common-5.3-7
    vim-minimal-5.3-7
    vixie-cron-3.0.1-33
    which-1.0-11
    wmconfig-0.9.5-1
    words-2-12
    wu-ftpd-2.5.0-2
    x11amp-0.9_alpha3-6
    X11R6-contrib-3.3.2-6
    xanim-27070-4
    Xaw3d-1.3-21
    Xaw3d-devel-1.3-21
    xbanner-1.31-7
    xbill-2.0-6
    xboard-4.0.0-3
    xboing-2.4-7
    xchat-1.0.0-0
    Xconfigurator-4.2.3-1
    xdosemu-0.99.10-4
    xfishtank-2.0-14
    xfm-1.3.2-13
    XFree86-3.3.3.1-52
    XFree86-75dpi-fonts-3.3.3.1-52
    XFree86-devel-3.3.3.1-52
    XFree86-libs-3.3.3.1-52
    XFree86-xfs-3.3.3.1-52
    null

    DB:2.62:Svrmgrl Core Dump zx

    --
    Panayotis Vryonis (guest) wrote:
    : Claudio Nanni (guest) wrote:
    : : I have that problem too,
    : : but 'svrmgrlO' does 'core dump' too.
    : : I have RedHat 6.0 and trying to install Oracle 8.0.5
    : : During installation I get an error when Oracle Installer
    : : tries to execute: svrmgrl ! @......sqlstart.sql
    : : and I found that both 'svrmgrl' and 'svrmgrlO' make a core
    : dump.
    : : Anybody knows if I need some patch or something??
    : : Thanks, Claudio
    : I experience the same problem too. I would apreciate a lot,
    : if someone could give a solution to it...
    : Thanks,
    : Panayotis

    You need glibcpatch.tgz (can be found at oracle ftp). It patches
    the Oracle makefiles, so that oracle links with the old linux
    libraries. The compatibility packages in RedHat also need to be
    installed.
    null

  • RELEVANCY SCORE 2.62

    DB:2.62:Launch Day Games (Revised) sm


    Now the list of launch day games has been ammended, what are you getting on launch and just after ?

    1. Resistance
    2. Motor Storm
    3. Genji
    4. Dark Kingdoms (import)

    5.Flow
    6.GT Demo (not sure if demo's count or not).

    DB:2.62:Launch Day Games (Revised) sm

    I've already bought

    Tony Hawks P8
    Resistance FOM
    NHL 2K7
    VF5

    from e-bay.

    I think I will buy Motorstorm on launch over here.



  • RELEVANCY SCORE 2.61

    DB:2.61:Horrible Video Skip / Lag Problem - Once Per Second In All Apps! 1a




    I built a new system last month (my first AMD) and I am having a really aggravating problem. In all games and all video playback I get an annoying skip once per second, every second. It affects sound during gameplay but not during movie or mp3 playback. It even happens with the visualization mode in Windows Media Player.

    My system is as follows: MSI K8N Neo4-F, A64 3200+ venice core, MSI 6800GT 256MB PCI-E, two sticks of Corsair valueselect DDR400 512MB each, 500 watt PS, 160GB 7200 SATA HDD. Most recent NVIDIA drivers for everything. WinXP Pro with SP2 and all updates, DX9C. Nothing overclocked, all settings standard.

    I have tried the following solutions:
    1) BIOS upgrades, started with 1.4, installed 1.5, MSI tech support gave me 1.6b2 and I installed that. No luck with any of them.

    2) Memory, installed per MSI directions, but Ive tried all legal combinations, including one stick at a time. No change.

    3) full format and reinstall of WinXP. No luck.

    4) Switching between WinXP IDE drivers and NVidia drivers, with and without RAID drivers, No luck.

    5) Removal of 6800GT PCI-E card and replacing with Ancient 8MB PCI Permedia2 video card. Problem still persists.

    6) Disable onboard sound and LAN. No luck.

    7) Running Fedora core 4 on second partition. Installed Nvidia video drivers, tried some games. THIS WORKS! No hitch, no skip, no nothing. Framerates are noticably slower but very stable. In WinXP I saw framerates bounce all over the place, from 230 FPS down to about 70 with one game. That same game on Linux ran smoothly at about 166 FPS with only occasional slight drops. The big FPS drops in Windows usually came right after one of the skips but didnt occure after every skip.

    Right now Im stumped. Linux uses totally different drivers for sound, LAN and SATA support. Some of those drivers dont fully use the Nforce4 chipsets features, maybe thats part of the difference.

    DB:2.61:Horrible Video Skip / Lag Problem - Once Per Second In All Apps! 1a


    You should not turn off the SMbus as it does a lot of the reporting for temps, fans and usage.

    Is the Unused PCI clocks disabled in Bios? Also you may want to hunt for PCILatency Tool and see if the vid card or other device is using a latency higher than 64.

  • RELEVANCY SCORE 2.61

    DB:2.61:Failed With Print Job Listener - Sos 89


    I'm using java 1.5.0.
    I'm trying to monitor status of print jobs while user prints a report (in Applet viewer).

    The print job listener contains 6 events:
    1) printDataTransferCompleted(PrintJobEvent e)
    2) printJobCanceled(PrintJobEvent e)
    3) printJobCompleted(PrintJobEvent e)
    4) printJobFailed(PrintJobEvent e)
    5) printJobNoMoreEvents(PrintJobEvent e)
    6) printJobRequiresAttention(PrintJobEvent e)

    After data is transferred to printer, i can only catch the event printJobNoMoreEvents although the print job is completed or failed, or other else. And it's always like that.

    In the Java Guide, they mentionned about the limitation of printing system. But i don't know where the problem comes from. Is it caused of limitation of Printing System or of Applet limitation?

    If the message is not clear or you need take a look at my code, please feel free to ask me.

    Can anyone comment of this issue and offer a solution or a workaround? Please help me. Thanks in advance.

    DB:2.61:Failed With Print Job Listener - Sos 89

    My printer is shared by Domain Controller. I'm wondering the way of sharing printer whether is the problem..?

  • RELEVANCY SCORE 2.61

    DB:2.61:Guitar Hero 3: No Player 1 Sound In Co-Op Games 7d



    I started playing GH3 with my friend. After about 45 mins we stopped, played Dynasty Warriors 6 for a bit, had something to eat then went back to GH3. But when I started it up some of it plays really quietly like anythin' comin' from Player 1 in 2 player or things like the banjo in Johnny I Hardly Knew Ya. I tried deleting the game data an' it still did the same thing, then tried the saved data (after I copied it onto a flash card), still didn't play.

    Anyone else had this happen and/or can suggest a way to fix it? Thanx




    DB:2.61:Guitar Hero 3: No Player 1 Sound In Co-Op Games 7d

    Ignore this thread, It was my TV's sound setting that was wrong. Bravia's have 3 settings; Stereo, A and B. Mines was on B by mistake an' switchin' it to Stereo fixed it.Message Edited by Nalfein on 06-05-2008 12:45 AM



  • RELEVANCY SCORE 2.61

    DB:2.61:Mulit Level Game m9


    Hello,

    I am trying to code a multi level game. Basically I am using a JFrame as the box where the game is inside. I then create a container to which I add all of the objects in my game for level 1.
    For example I have a bunch of JLabels inside the container which represent walls, the main character, monster's, or the exit for each level.
    When the person completes a level, I want to get rid of everything in the container and create all new ones, since the level layout would obviously change for the next level.
    Either
    1) I need to keep the container and empty it out and fill it with new JLabels and new locations of them.
    OR
    2) somehow destroy the JFrame and create a new one with the updated level layout.

    I tried to do option 2 but have been running into memory issues, and needing to restart the computer. I am implementing method two by calling the dispose method on the Jframe and creating a whole new one.

    I also want to say that this is multi-threaded, a thread is created for each monster, but I know the thread is killed after each level is completed(i have tested this)

    any ideas?

    take a look at my code below if it helps...
    ( i have taken the unneccessary portions out(just movement logic etc.))
    .
    .
    .
    .
    .
    .
    thanks.

    import java.awt.*;
    import javax.swing.*;
    import java.text.*;
    import java.awt.event.*;
    import javax.swing.event.*;
    import javax.swing.Timer;
    import java.lang.Math;
    import java.util.Random;
    import javax.swing.JOptionPane;
    import java.lang.String;

    public class DungeonMaster extends JFrame
    {

    public DungeonMaster(int L) {
    start_hero_X = 260; //starting location of hero
    start_hero_Y = 160;
    start_redMonster_X = 300; //starting location of red monster
    start_redMonster_Y = 200;
    stairs_X = 500; //stairs location
    stairs_Y = 460;
    Level_Complete = false;

    if (L == 1)
    Load_Level_1();
    else if (L==2)
    Load_Level_2();
    else
    Load_Level_3();
    CreateUserInterface();
    }
    private boolean Level_Complete;
    private int start_hero_X,start_hero_Y;
    private int start_redMonster_X, start_redMonster_Y;
    private int stairs_X,stairs_Y;
    private Hero H;
    // private redM RM;
    private redM redMonster;
    private JLabel stairs;
    private int size = 90;
    private int grid_unit_size = 20;
    private int speed = 20;
    boolean visible = true;
    //initialize the virtual board...it will eventually be loaded with the
    //various levels as the load level functions are called.
    char [][] VirtualBoard =
    {
    {' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' '},
    {' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' '},
    {' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' '},
    {' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' '},
    {' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' '},
    {' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' '},
    {' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' '},
    {' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' '},
    {' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' '},
    {' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' '},
    {' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' '},
    {' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' '},
    {' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' '},
    {' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' '},
    {' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' '},
    {' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' '},
    {' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' '},
    {' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' '},
    {' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' '},
    {' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' '},
    {' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' '},
    {' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' '},
    {' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' '},
    {' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' '},
    {' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' '},
    {' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' '},
    {' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' '},
    {' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' '},
    {' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' '},
    {' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' '}
    };

    // LEVEL 1
    char [][] Level_1_Board =
    {
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','W','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','W','W','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','W','e','W','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','W','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','W','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','W','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','W','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','W','W','W','W','W','W','W','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','S','S','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','S','S','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'}
    };

    //LEVEL
    char [][] Level_2_Board =
    {
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','W','W','W','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','W','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','W','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','W','W','W','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','W','e','M','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','W','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','W','W','W','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'}
    };

    // LEVEL 1
    char [][] Level_3_Board =
    {
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','W','W','W','W','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','W','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','W','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','W','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','W','W','W','W','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','W','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','W','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','W','W','W','W','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','S','S','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','S','S','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'},
    {'e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e','e'}
    };
    //e=Empty
    //W=Wall
    //S=Stairs
    //D=Door
    //K=Key
    //B=Button

    // CONTAINER CONTAINER CONTAINER CONTAINER CONTAINER
    Container contentPane = getContentPane();

    //---------------------------------------------------------------
    //------Methods to load various levels to the virtual board------
    //---------------------------------------------------------------

    void Load_Level_1(){
    contentPane.setBackground(Color.LIGHT_GRAY);
    contentPane.setLayout(null);
    for (int i = 0; i 30 ; i++){
    for(int j = 0; j 30 ; j++){
    VirtualBoard[j] = Level_1_Board[j][i];
    }
    }
    //stairs
    stairs = new JLabel();
    stairs.setIcon(img_stairs);
    stairs.setBounds(stairs_X, stairs_Y,grid_unit_size*2,grid_unit_size*2);
    contentPane.add(stairs);

    // --------------Hero------------------
    H = new Hero(start_hero_X,start_hero_Y);
    contentPane.add(H);

    // --------------redMonster------------------
    redMonster = new redM(start_redMonster_X,start_redMonster_Y);
    contentPane.add(redMonster);
    }
    public void Load_Level_2(){
    contentPane.setBackground(Color.LIGHT_GRAY);
    contentPane.setLayout(null);
    for (int i = 0; i 30 ; i++){
    for(int j = 0; j 30 ; j++){
    VirtualBoard[j][i] = Level_2_Board[j][i];
    }
    }
    //stairs
    stairs = new JLabel();
    stairs.setIcon(img_stairs);
    stairs.setBounds(200, 200,grid_unit_size*2,grid_unit_size*2);
    contentPane.add(stairs);

    // --------------Hero------------------
    H = new Hero(20,500);
    contentPane.add(H);

    // --------------redMonster------------------
    redMonster = new redM(300,40);
    contentPane.add(redMonster);
    }
    public void Load_Level_3(){
    contentPane.setBackground(Color.LIGHT_GRAY);
    contentPane.setLayout(null);
    for (int i = 0; i 30 ; i++){
    for(int j = 0; j 30 ; j++){
    VirtualBoard[j][i] = Level_3_Board[j][i];
    }
    }
    }

    public void CreateUserInterface()
    {

    setFocusable(true); //allows keyboard input

    addKeyListener(
    new KeyListener()
    {
    public void keyPressed(KeyEvent event){
    Move(event);
    }
    public void keyReleased(KeyEvent event){
    }
    public void keyTyped(KeyEvent event){
    }
    }
    );

    // ------------------ CREATE WALLS,DOORS--------------------
    //this function loops through all squares on the virtual board and sets
    //icons for walls and doors in the content pane wherever it finds a 'W'
    //or a 'D' respectively

    //load level into virtual board

    //loop through virtual board looking for W's and D's
    for (int i = 0; i 30 ; i++){
    for(int j = 0; j 30 ; j++){
    if(VirtualBoard[j][i]=='W')
    {
    JLabel J = new JLabel(); //set wall icon in content pane
    J.setIcon(img_wall);
    J.setBounds(i * grid_unit_size,j * grid_unit_size,grid_unit_size,grid_unit_size);
    contentPane.add(J);
    }
    if(VirtualBoard[j][i]=='D') //set door icon in content pane
    {
    JLabel J = new JLabel();
    J.setIcon(img_door);
    J.setBounds(i * grid_unit_size,j * grid_unit_size,grid_unit_size,grid_unit_size);
    contentPane.add(J);
    }
    }
    }

    setSize(660,640);
    setTitle(" DUNGEON MASTER");
    setVisible(true);

    }//------------- END CREATE USER INTERFACE.-------------------

    // RESTART PROGRAM ... re-initialize everything
    public void restart(){
    //reset hero's location
    H.X_coor = start_hero_X;
    H.Y_coor = start_hero_Y;
    H.setBounds(H.X_coor, H.Y_coor,grid_unit_size,grid_unit_size);
    //reset hero's image
    java.net.URL url = DungeonMaster.class.getResource("hero_D.png");
    ImageIcon img = new ImageIcon(url);
    H.setIcon(img);
    //reset red monster's location
    redMonster.X_coor = start_redMonster_X;
    redMonster.Y_coor = start_redMonster_Y;
    redMonster.setBounds(redMonster.X_coor,redMonster.Y_coor,grid_unit_size,grid_unit_size);
    }

    //------------------load images to be used--------------------------
    //code for images

    // ---------------Create the user interface-----------------

    //--------------MOVE FUNCTION for Hero-------------------------
    public void Move(KeyEvent event)
    {
    int key = event.getKeyCode(); // keyboard code for the key that was pressed

    if (key == KeyEvent.VK_LEFT) {
    if (H.canMove("Left")){
    H.moveLeft();
    }
    }
    else if (key == KeyEvent.VK_RIGHT){
    if (H.canMove("Right")){
    H.moveRight();
    }
    }
    else if (key == KeyEvent.VK_UP){
    if (H.canMove("Up")){
    H.moveUp();
    }
    }
    else if (key == KeyEvent.VK_DOWN){
    if (H.canMove("Down")){
    H.moveDown();
    }
    }

    //------------------------EVENTS---------------------------

    H.setBounds(H.X_coor, H.Y_coor,grid_unit_size,grid_unit_size); //move hero
    reachedStairs(); //check to see if stairs were reached

    }

    //---------------------REACHED STAIRS???-----------------------------
    public void reachedStairs(){
    if((stairs_X == H.X_coor stairs_Y == H.Y_coor)||//since 4 grid units for stairs, check each one.
    (stairs_X == H.X_coor stairs_Y + grid_unit_size == H.Y_coor)||
    (stairs_X + grid_unit_size == H.X_coor stairs_Y == H.Y_coor)||
    (stairs_X + grid_unit_size == H.X_coor stairs_Y + grid_unit_size == H.Y_coor)){

    //image for win level
    stairs.setIcon(img_stairs_win);
    //message for win level
    JFrame F = new JFrame();
    F.setBounds(300,300,200,200);
    JOptionPane P = new JOptionPane();
    JOptionPane.showMessageDialog(F,
    "You beat the level, good job!",
    "LEVEL COMPLETE",
    JOptionPane.PLAIN_MESSAGE);
    //restart();
    //reset stairs image
    Level_Complete = true;
    stairs.setIcon(img_stairs);
    }
    }

    //---------------------------------------------------------------------
    //---------------------------------------------------------------------
    //--------------------------LIFEFORM CLASS-----------------------------
    //---------------------------------------------------------------------
    //---------------------------------------------------------------------

    public class LifeForm extends JLabel{
    public LifeForm(){
    }
    public int X_coor; //Coordinate position of the lifeform
    public int Y_coor;

    //----------CAN MOVE????---------------------------------------
    public boolean canMove(String Direction){
    //takes coordinates of object that wishes to move and the direction it wants to move in
    //and returns true if object can move, false if object cannot move
    int X = X_coor / 20;
    int Y = Y_coor / 20;

    if (Direction == "Left")
    {
    ///etc....for right up down....
    .
    .
    .
    .
    .
    }
    }
    //--------------- END CAN MOVE????----------------------------
    }
    //------------------------------------------------------------------------
    //------------------------------------------------------------------------
    //------------------------END LIFEFORM CLASS------------------------------
    //------------------------------------------------------------------------
    //------------------------------------------------------------------------

    // -------------------------HERO CLASS------------------------------
    public class Hero extends LifeForm{
    // CONSTRUCTOR
    public Hero(int start_X, int start_Y){
    X_coor = start_X; //Hero Starting Location
    Y_coor = start_Y;
    Key = false; //Hero doesn't get key initially
    haskey = "No";
    Vanish = 3; //Begin with this number of vanishes
    Frozen = false;

    // SET HERO'S INITIAL LOCATION
    setIcon(img_hero_down);
    setBounds(X_coor, Y_coor,grid_unit_size,grid_unit_size);
    }// END CONSTRUCTOR

    private int Vanish; //number of vanishes left
    private boolean Key;
    private String haskey; //If hero has key: "Yes", If doesn't: "No"
    public boolean Frozen; //determines if hero can move or not.
    public boolean EatFreeze;//frozen if getting eaten

    //

    move functions here.
    //

    //------------------- MONSTER CLASS ---------------------------
    public class Monster extends LifeForm{
    public Monster(){
    }

    //move functions here

    }
    //------------- END MONSTER CLASS -----------------------------

    //------------- Red Monster Class -----------------------------
    //The red monster will check to see if the hero is in the same row
    //or column as it is. If the two are in the same row or column the red
    //monster will FREEZE the hero so that he cannot move and the monster will
    //move towards him. If there is a wall in between the two the hero will
    //be safe, but if nothing is between them, the monster will devour the hero.
    public class redM extends Monster implements Runnable{
    Thread runner;
    redM(int start_X, int start_Y){
    //set monster's location
    X_coor = start_X;
    Y_coor = start_Y;
    //set Monsters initial location on content pane
    setIcon(img_RM);
    setBounds(X_coor,Y_coor,grid_unit_size,grid_unit_size);

    if(runner == null){
    runner = new Thread(this);
    runner.start();
    }
    }

    public void run(){
    while(Level_Complete==false){
    monsterAttack(H.X_coor, H.Y_coor);
    }
    }

    //-----------------MONSTER ATTACKS???-------------------------
    public void monsterAttack(int H_X, int H_Y){
    char dir;
    int steps = 0;
    int monsterPau

    DB:2.61:Mulit Level Game m9

    When you close your main frame where are you exiting
    the program? Just because there are now windows
    displayed doesn't mean the program just stopped. My main method is enclosed in my Dungeon Master class like this:

    class DungeonMaster extends JFrame{
    .
    .
    .
    main(){
    Level 1 = new DungeonMaster
    etc....
    }

    } //end dungeon master class

    I successfully can beat level 1, then create level 2 and play it.

    but after i close it out and run it again and close it out etc...the computer is slowed...even now with my netbeans IDE closed my computer is a bit slower.

    ALSO:

    You store the entire contents of the level in code.
    I was thinking maybe you store the levels in file or
    since most of the levels are like this:
    ",",",",",",",",",",",",",","}
    {",",",",",",",",",",",",",","}
    {",",",",",",",",",",",",",","}

    Then you could just come up with a system to generate
    them rather than having to copy and paste all the
    lines.The nature of this particular game is one of logic. So the level layout is extremely important. I cannot easily just create a level with random walls etc...The boards I listed above aren't even the levels...i have left out about 75% of my code even in the first post. This was just a sample post for the memory issue. So given that I need to sit down and think how each level should look, I enter it into this 2 D array. Then the program takes this 2 D array and copies it into the JFrame in the right coordinate locations based on a scalar which is the size of each label.
    I could eventually put these levels in another file. I will probably do that so thanks.

  • RELEVANCY SCORE 2.61

    DB:2.61:Problem With Shape Of Arrays Using Reallocation Feature With Transpose(Reshape(..)) kd



    Dear Fortran !

    Here a possible bug with intel compilers (both Windows and Linux OS)

    I don't see previous post for this problem but sorry in the converse case.

    It involves :

       1)   TRANSPOSE(RESHAPE(...))             (yes, why not !)

       2)   Fortran 2003/2008 (re)allocatation feature

    What do you think about this ?

    Bernard

    =================================================================

    With ifort 14.0.0074.11 on windows 8 (via visual studio 2012)

     V(6)=[1,2,3,4,5,6]

     1 2 3 4 5 6

      D = RESHAPE(V,[3,2])

     1 2 3 4 5 6

      E = TRANSPOSE( RESHAPE(V,[3,2]) ) in one step :

                WRONG (E has not the right shape ...)

     3 2   |   2 3

     1 4 -858993460 2 5 -858993460

      F = TRANSPOSE(D)  with  D = RESHAPE(V,[3,2])  in two steps : Ok

     2 3

     1 4 2 5 3 6

      G = RESHAPE( V, Shape=[2,3] , Order=[2,1] ) in one step

                           with keyword order of RESHAPE : Ok

     2 3

     1 4 2 5 3 6

    ==================================================================

    With ifort 14.0.0 (20130728)  on Linux (ifort with -assume realloc !!)

      V(6)=[1,2,3,4,5,6]

               1           2           3           4           5           6

      D = RESHAPE(V,[3,2])

               1           2           3           4           5           6

      E = TRANSPOSE( RESHAPE(V,[3,2]) ) in one step :

                WRONG (E has not the right shape ...)

               3           2   |             2           3

               1           4          18           2           5           0

      F = TRANSPOSE(D)  with  D = RESHAPE(V,[3,2])  in two steps : Ok

               2           3

               1           4           2           5           3           6

      G = RESHAPE( V, Shape=[2,3] , Order=[2,1] ) in one step

                           with keyworf order of RESHAPE : Ok

               2           3

               1           4           2           5           3           6

     

    DB:2.61:Problem With Shape Of Arrays Using Reallocation Feature With Transpose(Reshape(..)) kd


    The developers identified the fix and said it will go into Update 2, planned for January.

  • RELEVANCY SCORE 2.61

    DB:2.61:Wrong Profile Info 1a



    Hello! I've got a problem with PSN account.

    First of all, I created Account 1 with email 1.

    Then I've created Account 2 with email 1, after I changed it for Account 1.

    For awhile everything was ok. But one day I've got a "Can't login with another used sign-in ID" or w/e message.

    I initialized PS4 and logged in with Account 1. But! I've got profile from Account 2. Games, Library, Store, Activities from Account 1, but Profile from Account 2. What to do? It's hilarious, I can even send friend request to myself.

    DB:2.61:Wrong Profile Info 1a


    Hello! I've got a problem with PSN account.

    First of all, I created Account 1 with email 1.

    Then I've created Account 2 with email 1, after I changed it for Account 1.

    For awhile everything was ok. But one day I've got a "Can't login with another used sign-in ID" or w/e message.

    I initialized PS4 and logged in with Account 1. But! I've got profile from Account 2. Games, Library, Store, Activities from Account 1, but Profile from Account 2. What to do? It's hilarious, I can even send friend request to myself.

  • RELEVANCY SCORE 2.61

    DB:2.61:Print Out Combinations js


    hi all

    i have got this question

    In a file called Combinations.java write a method with the signature:

    public void printCombinations(int groupSize, int n)

    that prints all the combinations of groupSize numbers taken from the range from 1 to n inclusive, with one group to a line. Groups must appear in numerical order. So, for example, the call printCombinations(3,6) prints the groups:

    1 2 3
    1 2 4
    1 2 5
    1 2 6
    1 3 4
    1 3 5
    1 3 6
    1 4 5
    1 4 6
    1 5 6
    2 3 4
    2 3 5
    2 3 6
    2 4 5
    2 4 6
    2 5 6
    3 4 5
    3 4 6
    3 5 6
    4 5 6

    All the numbers on each line must be separated by a space. You are allowed to assume that printCombinations will only be called with groupSize less than or equal to n and both parameters greater than zero.

    i have only managed to write the following codes.

    public class Combinations {

    public static void main(String[] args) {
    Combinations q5 = new Combinations();
    q5.printCombinations(3);
    }

    public void printCombinations(int groupsize) {
    printCombinations(groupsize," ");
    }

    public void printCombinations(int len1, String val) {
    if (len1 == 0) {
    System.out.println(" "+ val + " ");
    } else {
    for (int i = 1; i =6 ; i++) {
    printCombinations(len1 - 1, val+" "+i);
    }
    }
    }
    }output i have is
    1 1 1
    1 1 2
    1 1 3
    1 1 4
    1 1 5
    1 1 6
    1 2 1
    1 2 2
    1 2 3
    1 2 4
    1 2 5
    1 2 6
    1 3 1
    1 3 2
    1 3 3
    1 3 4
    1 3 5
    1 3 6
    1 4 1
    1 4 2
    1 4 3
    1 4 4
    1 4 5
    1 4 6
    1 5 1
    1 5 2
    1 5 3
    1 5 4
    1 5 5
    1 5 6
    1 6 1
    1 6 2
    1 6 3
    1 6 4
    1 6 5
    1 6 6
    2 1 1
    2 1 2
    2 1 3
    2 1 4
    2 1 5
    2 1 6
    2 2 1
    2 2 2
    2 2 3
    2 2 4
    2 2 5
    2 2 6
    2 3 1
    2 3 2
    2 3 3
    2 3 4
    2 3 5
    2 3 6
    2 4 1
    2 4 2
    2 4 3
    2 4 4
    2 4 5
    2 4 6
    2 5 1
    2 5 2
    2 5 3
    2 5 4
    2 5 5
    2 5 6
    2 6 1
    2 6 2
    2 6 3
    2 6 4
    2 6 5
    2 6 6
    3 1 1
    3 1 2
    3 1 3
    3 1 4
    3 1 5
    3 1 6
    3 2 1
    3 2 2
    3 2 3
    3 2 4
    3 2 5
    3 2 6
    3 3 1
    3 3 2
    3 3 3
    3 3 4
    3 3 5
    3 3 6
    3 4 1
    3 4 2
    3 4 3
    3 4 4
    3 4 5
    3 4 6
    3 5 1
    3 5 2
    3 5 3
    3 5 4
    3 5 5
    3 5 6
    3 6 1
    3 6 2
    3 6 3
    3 6 4
    3 6 5
    3 6 6
    4 1 1
    4 1 2
    4 1 3
    4 1 4
    4 1 5
    4 1 6
    4 2 1
    4 2 2
    4 2 3
    4 2 4
    4 2 5
    4 2 6
    4 3 1
    4 3 2
    4 3 3
    4 3 4
    4 3 5
    4 3 6
    4 4 1
    4 4 2
    4 4 3
    4 4 4
    4 4 5
    4 4 6
    4 5 1
    4 5 2
    4 5 3
    4 5 4
    4 5 5
    4 5 6
    4 6 1
    4 6 2
    4 6 3
    4 6 4
    4 6 5
    4 6 6
    5 1 1
    5 1 2
    5 1 3
    5 1 4
    5 1 5
    5 1 6
    5 2 1
    5 2 2
    5 2 3
    5 2 4
    5 2 5
    5 2 6
    5 3 1
    5 3 2
    5 3 3
    5 3 4
    5 3 5
    5 3 6
    5 4 1
    5 4 2
    5 4 3
    5 4 4
    5 4 5
    5 4 6
    5 5 1
    5 5 2
    5 5 3
    5 5 4
    5 5 5
    5 5 6
    5 6 1
    5 6 2
    5 6 3
    5 6 4
    5 6 5
    5 6 6
    6 1 1
    6 1 2
    6 1 3
    6 1 4
    6 1 5
    6 1 6
    6 2 1
    6 2 2
    6 2 3
    6 2 4
    6 2 5
    6 2 6
    6 3 1
    6 3 2
    6 3 3
    6 3 4
    6 3 5
    6 3 6
    6 4 1
    6 4 2
    6 4 3
    6 4 4
    6 4 5
    6 4 6
    6 5 1
    6 5 2
    6 5 3
    6 5 4
    6 5 5
    6 5 6
    6 6 1
    6 6 2
    6 6 3
    6 6 4
    6 6 5
    6 6 6

    kindly assist.

    DB:2.61:Print Out Combinations js

    So, what was the unresolved compilation problem?
    You're trying to run something that failed to compile...so fix the compilation problem first.

  • RELEVANCY SCORE 2.61

    DB:2.61:Most Of The Games Started Lagging After 6.2.A.1.100 Update. 8c



    After updating to the latest firmware update most of the games started lagging on my phone.Due to which i can't enjoy playing games anymore.Does anyone else facing this problem? What should be the solution except factory data reset? I have tried reinstalling some of them but lag is still there.

    DB:2.61:Most Of The Games Started Lagging After 6.2.A.1.100 Update. 8c


    do it and see if it lags,, am sure it wont lag ,,, wat ever may be the game u can download from torrents .. or any other sites..

    can u name ur those 4 big games ill try to provide u the link thro which u can download it to ur pc and copy to ur device

    Message was edited by: jackxperiaP




    Don't Forget to give KudosROM: PhoenixUltimate, Kernel: StockRoot/CWM: Yes, Bootloader: RE-Locked (For Bravia)

  • RELEVANCY SCORE 2.60

    DB:2.60:All Games Minimize On Startup kf


    I have a problem with Vista minimizing all the games on startup. Sometimes it's not possible to maximize them because they keep minimizing. Ithought I tracked the issuedown to the VistaSidebar stealing focusbut that isn't the case it seems.
    Anyway before someone asks:
    1) I'mnot pressing Alt+tab
    2) I am not pressing Win key
    3) I do not have any programs running in the background
    4) This is reproducible on more than one machine (onall 3 I have in fact) and is quite widespread according to Google search
    5) This did not happen with WinXP
    6) Vista is up to date,DirectX is up to date, drivers are up to date
    7) Hardware is not faulty (as I said I tried it on 3 machines,one brand new)

    DB:2.60:All Games Minimize On Startup kf

    The fix for me was closing Firefox 3.6. I've had a lot of problems with Firefox, and I'm not even sure it's Firefox's fault, but closing Firefox makes the problem stop for me.

    The fact I did about 10 software updates (including a major version update) to everyday applications, including Windows 7 itself ATi drivers, makes the cause of the problem very hard for me to track down. The sole fact Firefox isn't open and it stopped happening
    for right now doesn't really matter much, I guess... I've bookmarked this thread and I'll post back in a day or two after I've had more than 10 minutes to play an old game fullscreen :)

    Hope this might help someone... Does closing Firefox work for anyone else?

    -downhill

    PS: my system: http://www.pcprofiles.com/p/downhillgames (AMD/ATi system)

  • RELEVANCY SCORE 2.60

    DB:2.60:Problems With Catalyst 5500 Ports After Enabling Mls pa



    I have a Catalyst 5500, which has the following modules:

    Mod Slot Ports Module-Type Model Status

    --- ---- ----- ------------------------- ------------------- --------

    1 1 2 1000BaseX Supervisor IIIG WS-X5550 ok

    15 1 1 Route Switch Feature Card WS-F5541 ok

    3 3 Gigabit Ethernet Ext WS-X5410

    4 4 9 Gigabit Ethernet WS-X5410 ok

    5 5 24 10/100BaseTX Ethernet WS-X5234 ok

    6 6 24 10/100BaseTX Ethernet WS-X5234 ok

    7 7 24 10/100BaseTX Ethernet WS-X5234 ok

    8 8 24 10/100BaseTX Ethernet WS-X5234 ok

    9 9 24 10/100BaseTX Ethernet WS-X5234 ok

    10 10 2 MM MIC FDDI WS-X5101 ok

    11 11 2 MM MIC FDDI WS-X5101 ok

    12 12 24 100BaseFX MM Ethernet WS-X5236 ok

    13 13 ASP/SRP

    I have configured MLS-SW on Supervisor and MLS-RP on RSFC. At first MLS worked fine, cpu usage on RSFC gone from 85% to 35%. After five days one problem arose, some ports on slots 5, 6, 7, 8 e 9 stoped working. I disabled MLS, I issued clear cam, clear counters and so on. The problem has been solved after rebooting the switch. If I configure MLS to work again, the problem repeats.

    Can anybody help me about that?

    Thanks in advance.

    DB:2.60:Problems With Catalyst 5500 Ports After Enabling Mls pa


    Think about it...When a host move from one switch to another:

    - the ARP table does not have to change

    - the cam table updates as soon at they see the moved hosts MAC address come from another port

    When you have a problem, do a 'show cam' and 'show mls entry' and see if they are correct. If OK, you have the bug. A clear arp on the router or clear mls entry on switch both result in clearing the mls entries.

    Peter

    Peter

  • RELEVANCY SCORE 2.60

    DB:2.60:Joining Problem j9



    I am facing a problem regarding joining two table. Suppose I have two inline table ,

    Tab1:

    LOAD * Inline [

    Code, Value

    A,1

    B,2

    C,3

    D,4

    ];

    Tab2:

    LOAD * Inline [

    Code,Value

    A,5

    B,6

    E,7

    F,8

    ];

    Now after joining two table I want the solution as,

    Code,Value

    A,1

    B,2

    C,3

    D,4

    E,7

    F,8

    If anyone have any solution please share here...

    DB:2.60:Joining Problem j9


    hi Kaushik

    Tab1:
    LOAD * Inline [
    Code, Value
    A,1
    B,2
    C,3
    D,4
    ];

    Tab2:
    LOAD * Inline [
    Code,Value
    A,5
    B,6
    E,7
    F,8
    ]
    where not(exists(Code));

  • RELEVANCY SCORE 2.60

    DB:2.60:880gma-E45 3 Beeps And No Graphic zp




    Hi.

    last year in July my son built a new PC. It have been working just fine until few days ago, where it became extreme slow while playing on-line games. He shut down the game at tried surfing on the internet, still very slow. After restarting the computer and it came up with 3 long beeps and no graphic output. I have tried: to remove external graphic card, removing memory, so I just have 1 block i dimm no. 1 and clear the C-mos. After C-mos clear no beep sound, but still no graphic output - have tried both DVI and VGA on the on-board Graphic card, and again with the external card after clear C-mos. Is the problem memory, mainboard or ????

    Setup:

    Mainboard: 880GMA-E45 MS 7623 v 3.1, type no. 7623-020R
    CPU: AMD Phenom II X4 955 6 MB (3.2Ghz), type no. HDZ955FBGMBOX
    CPU Cooler: Cooler Master V8 RR-UV8-XBU1-GP Socket 775, type no. RR-UV8-XBU1-GP
    Memory: Corsair Value Select 2 x 2 GB(4 GB), type no. CMV4GX3M2A1333C9
    Graphic: VGA PCI-E 1 GB RADEON HD 5670 XFX GDDR5 CrossFireX, type no. HD-567X-ZNF3
    Powersupply: LC Power Super Silent LC655, type no. LC6550V2.2
    Optical drive: SATA SAMSUNG WRITEMASTER SH-S223C, type no. SH-S223C/BEBE

    DB:2.60:880gma-E45 3 Beeps And No Graphic zp


    http://support.msi.eu

    Contact MSI there and explain the situation, they will help you further.

  • RELEVANCY SCORE 2.60

    DB:2.60:Help On Fifa 09, Online Problems ??? 77



    hey,

    can anybody help me? On fifa 09 on manager mode, usually season 5 or 6. End of a season in the english premiership 3 teams get relelgated, but it only shows 1. Then the season after theirs 2 of the same team ( ie 2 evertons ). This problem occurs til the league table shows 2 or 3 of the same teams..... is it corrupt ?? have i caught a bug online ??

    can anybody help......

    DB:2.60:Help On Fifa 09, Online Problems ??? 77


    hey,

    can anybody help me? On fifa 09 on manager mode, usually season 5 or 6. End of a season in the english premiership 3 teams get relelgated, but it only shows 1. Then the season after theirs 2 of the same team ( ie 2 evertons ). This problem occurs til the league table shows 2 or 3 of the same teams..... is it corrupt ?? have i caught a bug online ??

    can anybody help......

  • RELEVANCY SCORE 2.60

    DB:2.60:Reinstall Failure After Catastrophic System Drive Loss fa


     
    Following catastrophic failure of system drive, reinstallation of WHS fails. System drive failed about 2/25/2008, finally bought a replacement drive and tried to reinstall. After booting from DVD, setup detected data on other drives suggested reinstallation of WHS.  At very end of install, system reports failure to install.
    System is homegrown with 2 SATA data drives and an IDE system drive.
    Research in forums or Web shows closest problem in thread: http://forums.microsoft.com/WindowsHomeServer/ShowPost.aspx?PostID=1495951SiteID=50
    Prognosis here was pretty bad, but since this was the beta and almost a year ago, I’m hoping there might be a work around or bug fix.  Maybe. I hope. Main error seems to be failure to find qs.ini.
    Any help here?
    Bottom of q_setup_pe.log has the following trace:
    [TRACE] Looking for template _:\qs.ini
    [TRACE] Checked file C:\qs.ini, error 2
    [TRACE] Checked file D:\qs.ini, error 2
    [TRACE] Checked file E:\qs.ini, error 2
    [TRACE] Checked file G:\qs.ini, error 2
    [TRACE] Checked file X:\qs.ini, error 2
    [TRACE] Checked file Y:\qs.ini, error 2
    [TRACE] Template _:\qs.ini NOT FOUND!
    [TRACE] FindOnMedia : Exited (0x80070002)
    [TRACE] FindSetupFile : Exited (0x80070002)
    [3/6/2008 5:52:06 PM  5c0] Spawning process [D:\SVR_2003\i386\winnt32.exe /copysource:lang /makelocalsource /syspart:c /tempdrive:c /unattend:c:\install\winnt.sif]
    [3/6/2008 5:54:44 PM  5c0] Process returned the following message:
     
    [3/6/2008 5:54:44 PM  5c0] Success!
     
    The file q_setup.log included the following:
     
    [3/6/2008 7:34:04 PM  634] Found system on drive C
    [3/6/2008 7:34:04 PM  634] Fixing up path C:\WHS
    [3/6/2008 7:34:04 PM  634] Fixing up path C:\redistr
    [3/6/2008 7:34:04 PM  634] Fixing up path C:\install
    [3/6/2008 7:34:04 PM  634] Fixing up path C:\DOCS
    [3/6/2008 7:34:04 PM  634] Fixing up path C:\$OEM$
    [3/6/2008 7:34:04 PM  634] Fixing up path C:\windows\system32\pidgen.dll
    [3/6/2008 7:34:04 PM  634] Fixing up path C:\install\winntbbu.dll
    [3/6/2008 7:34:04 PM  634] Fixing up path C:\install\q-1024x768_24bit.bmp
    [3/6/2008 7:34:04 PM  634] Fixing up path C:\install\qs.ini
    [3/6/2008 7:34:04 PM  634] Fixing up path C:\install\winnt.sif
    [3/6/2008 7:34:04 PM  634] Fixing up path C:\install\dcpromo.ini
    [TRACE] Looking for template _:\qs.ini
    [TRACE] Checked file C:\qs.ini, error 2
    [TRACE] Checked file I:\qs.ini, error 2
    [TRACE] Checked file X:\qs.ini, error 2
    [TRACE] Template _:\qs.ini NOT FOUND!
    [TRACE] FindOnMedia : Exited (0x80070002)
    [TRACE] FindSetupFile : Exited (0x80070002)
    [TRACE] Looking for template _:\qs.ini
    [TRACE] Checked file C:\qs.ini, error 2
    [TRACE] Checked file I:\qs.ini, error 2
    [TRACE] Checked file X:\qs.ini, error 2
    [TRACE] Template _:\qs.ini NOT FOUND!
    [TRACE] FindOnMedia : Exited (0x80070002)
    [TRACE] FindSetupFile : Exited (0x80070002)
    [3/6/2008 7:34:04 PM  634] Install step is set to 5
    [3/6/2008 7:34:04 PM  634] Restoring the archiver data
    [3/6/2008 7:34:12 PM  634] Disk 9ff1cb8b-8a96-44e4-9bc5-db1b6a135ff6
    [3/6/2008 7:34:12 PM  634]     Name: \\?\PhysicalDrive0
    [3/6/2008 7:34:12 PM  634]     Friendly Name: ST3500630A
    [3/6/2008 7:34:12 PM  634]     Address: Port0Path0Target0Lun0
    [3/6/2008 7:34:12 PM  634]     Device path: \\?\ide#diskst3500630a______________________________3.aaf___#5100501600.0.0#{53f56307-b6bf-11d0-94f2-00a0c91efb8b}
    [3/6/2008 7:34:12 PM  634]     Adaptor: Primary IDE Channel
    [3/6/2008 7:34:12 PM  634]     Status: ONLINE
    [3/6/2008 7:34:12 PM  634]     Health: HEALTHY
    [3/6/2008 7:34:12 PM  634]     Device type: DISK
    [3/6/2008 7:34:12 PM  634]     Media type: 0x0000000c
    [3/6/2008 7:34:12 PM  634]     Size: 500107862016
    [3/6/2008 7:34:12 PM  634]     Bytes per sector: 512
    [3/6/2008 7:34:12 PM  634]     Sectors per track: 63
    [3/6/2008 7:34:12 PM  634]     Tracks per cylinder: 255
    [3/6/2008 7:34:12 PM  634]     Flags: 0x00000000
    [3/6/2008 7:34:12 PM  634]     Bus type: VDSBusTypeAta
    [3/6/2008 7:34:12 PM  634]     Partition style: MBR
    [3/6/2008 7:34:12 PM  634]     Signature: 0x2b379bfa
    [3/6/2008 7:34:12 PM  634]     Extent 0 type 0x00000002 size 21476173824 offset 32256
    [3/6/2008 7:34:12 PM  634]     Extent 1 type 0x00000002 size 478629043200 offset 21476206080
    [3/6/2008 7:34:12 PM  634]     Pack (null) status 0x00000001 flags 0x00000000
    [3/6/2008 7:34:12 PM  634]         [Online]
    [3/6/2008 7:34:12 PM  634] Disk 2238492c-0b0d-4af9-a0cd-907537279a64
    [3/6/2008 7:34:12 PM  634]     Name: \\?\CdRom0
    [3/6/2008 7:34:12 PM  634]     Friendly Name: _NEC DV-5700A
    [3/6/2008 7:34:12 PM  634]     Address: Port0Path0Target1Lun0
    ……………………………………………………….................................................
    [3/6/2008 7:34:12 PM  634]     Bus type: VDSBusTypeAtapi
    [3/6/2008 7:34:12 PM  634]     Partition style: MBR
    [3/6/2008 7:34:12 PM  634]     Signature: 0x00000001
    [3/6/2008 7:34:12 PM  634]     Extent 0 type 0x00000002 size 1135050752 offset 0
    [3/6/2008 7:34:12 PM  634]     Pack (null) status 0x00000001 flags 0x00000000
    [3/6/2008 7:34:12 PM  634]         [Online]
    [TRACE] DetectArchiverData : Exited (0x80004005)
    [TRACE] Step_RestoreArchiverData : Exited (0x80004005)
    [3/6/2008 7:34:12 PM  634] Restoring the archiver data failed. Error 0x80004005.
    [TRACE] Looking for template _:\qs.ini
    [TRACE] Checked file C:\qs.ini, error 2
    [TRACE] Checked file I:\qs.ini, error 2
    [TRACE] Checked file X:\qs.ini, error 2
    [TRACE] Template _:\qs.ini NOT FOUND!
    [TRACE] FindOnMedia : Exited (0x80070002)
    [TRACE] FindSetupFile : Exited (0x80070002)
    [3/6/2008 7:34:12 PM  634] MessageBox: Restoring the archiver data failed because of an error in an external component.
    [3/6/2008 8:45:55 PM  634] Windows Home Server setup failed. The error code is 0x80004005. Please correct the problem and reboot to restart the setup program.
    [TRACE] Looking for template _:\qs.ini
    [TRACE] Checked file C:\qs.ini, error 2
    [TRACE] Checked file I:\qs.ini, error 2
    [TRACE] Checked file X:\qs.ini, error 2
    [TRACE] Template _:\qs.ini NOT FOUND!
    [TRACE] FindOnMedia : Exited (0x80070002)
    [TRACE] FindSetupFile : Exited (0x80070002)
    [3/6/2008 8:45:55 PM  634] MessageBox: Windows Home Server installation failed. Do you want to view the installation log file?
    [3/6/2008 10:46:32 PM  634] Spawning process [notepad.exe C:\Documents and Settings\All Users\Application Data\Microsoft\Windows Home Server\logs\q_setup.log]

    DB:2.60:Reinstall Failure After Catastrophic System Drive Loss fa

    Bump.
    One last gasp before I start the long slog of starting from scratch....
    Any ideas?

  • RELEVANCY SCORE 2.60

    DB:2.60:Games Not Working Anymore After Android Update 3d



    My games aren't working anymore, before the android update everything worked perfectly.

    What can i do to overcome this problem?

    And i don't mean re-install the games, because Real Racing 3 is 1 of the games that ain't working anymore and i have a few select cars you don't just get in the game.

    If i uninstal the game i loose those cars.

    DB:2.60:Games Not Working Anymore After Android Update 3d


    ok I get that you had ICS and now JB and that's why some games aren't working as the game/apps developer(s) has to fix this.





    "I'd rather be hated for who I am, than loved for who I am not." Kurt Cobain (1967-1994)

  • RELEVANCY SCORE 2.60

    DB:2.60:Iphone 4s Is Heating Very Much After 10 Minutes Of Playing Demanding Games Like Asphalt 6 Or Gangstar Rio! Does It Have Sth To Do With Ios5? mf


    my IPHONE 4S' heating is UNBEARABLE actually, PLEASE HELP ASAP! My iPod touch 2GEN doesn't heat while playing Asphalt 6, IN FACT, I HAS NEVER HEATED WITHIN 3 and 1/2 years, SO... PLEASE PLEASE ANSWER ME! ... JUST FYI i'm not the first customer with this problem, IT'S ALL OVER THE INTERNET!

    DB:2.60:Iphone 4s Is Heating Very Much After 10 Minutes Of Playing Demanding Games Like Asphalt 6 Or Gangstar Rio! Does It Have Sth To Do With Ios5? mf

    Dual Core gaming = more power = more heating. It's like trying to play Crysis on the PC, if it doesn't crash, your fans will be loud.

  • RELEVANCY SCORE 2.60

    DB:2.60:I Am Begging You For Help ! Please Aid Me ! px



    Hi , thank you for reading this.I have ps3 slim 320gb . Since a very long time , I have been having this one big freeze problem ! games just suddeny freeze while playing and the only thing I can do is shutting down the ps3 by pressing the power button .

    *) I don't thinka hardware problem for 2 main reasons :1) old ps3 games ( such as god of war 3 , tekken 6 , uncharted...) works with absolutely no problem .However newer games ( such as GTA V , Assassin's Creed IV : Black Flag , The last of us...) freeze2) the freeze is not totally random , for example : _if the last of us froze in game . Then after restaring the ps3 and launching the game , it will always freeze just when loading the game after pressing continue _in gta V case , after it freezes , I just restart the game and it will work with no problem _if AC IV black flagfroze in game . Then after restaring the ps3 and launching the game it will always freeze when entering the captain's cabin .**) I should noteall digital games work perfectly .I should also note : for the last of us everytime the game freezes , I will have to delete all of its game date== rebuild ps3 database == reinstall game with updates , and it will keep working unless I switch disks ( for example playing the last of us , then playing cod , then playing the last of us again ) and it will freeze again . And sometimes when it freezes deleting the game update works . But when it freezes again after a long time , reinstalling the game update will sometimes work .I did a system full format but still it freezes .As you can see I have really been in agony and suffering , trying to figure out the source of the problem but to no avail .PLEASE I AM BEGGING YOU FOR HELP !

    [Edit] : I forgot to mention 2 things :1) It never crashes on the game menu .2) I have been playing the last of us online / AC 4 black flag online for about 3 to 5 hours I had no problem what so ever , but the moment I switch to story mode , Baam ! It happens it freezesjust at the start .

    DB:2.60:I Am Begging You For Help ! Please Aid Me ! px

    AXtj wrote:Narsuke01 wrote:
    I have a ps4 just want to finish the cd games I still have on the ps3 ( AC 4 , Watch dogs , Beyond 2 souls , Need for speed most wanted )

    I feel your pain then m8 . g/l getting it sorted

    Thanks mate . ^_^

  • RELEVANCY SCORE 2.59

    DB:2.59:"Hard Errors" In Iostat 1j


    is this normal ? or it is a problem?
    $ iostat -e -i
    ---- errors ---
    device s/w h/w trn tot
    fd0 0 0 0 0
    c1t0d0 0 0 0 0
    c0t0d0 0 81 0 81
    c0t1d0 1 69 0 70
    c0t2d0 0 6 0 6
    c0t3d0 0 3 0 3
    c0t4d0 0 4 0 4
    c0t5d0 0 4 0 4
    nfs1 0 0 0 0

    Can this have any dependence with any system feilures ?
    Thenks.

    DB:2.59:"Hard Errors" In Iostat 1j

    Dombal,

    There might be a typo in that prtdiag command. Consider this instead:

    # /usr/platform/`uname -i`/sbin/prtdiag -v

    Note the back-tick characters that include the necessary space in that line. They're not apostrophes but are characters that are usually up on the top row of your keyboard

  • RELEVANCY SCORE 2.59

    DB:2.59:Async Problem k1


    Hi to all,
    Im having a problem with the async calls in my aplication.
    // Area.cs
    1 public void listarAreas(UInt32 id_usr)
    2 {
    3 RatoServiceReference.RatoServiceClient webservice = new Rato.RatoServiceReference.RatoServiceClient();
    4 webservice.listarAreasServiceCompleted = new EventHandler (listarAreasAsync);
    5 webservice.listarAreasServiceAsync(id_usr);
    6 }
    7
    8 private void listarAreasAsync(object sender, Rato.RatoServiceReference.listarAreasServiceCompletedEventArgs e)
    9 {
    10 myList = e.Result;
    11 }
    // Home.xaml.cs

    1 private void executaFuncao(object sender, System.Windows.RoutedEventArgs e)
    2 {
    3 // TODO: Add event handler implementation here.
    4 Area A = new Area();
    5 A.listarAreas(1);
    6 }

    Question:
    How to be sure that the application ready load the myList, to be read in Home.xaml.cs?
    Tks.

    DB:2.59:Async Problem k1

    Hi,
    I think this link will help you:
    http://www.west-wind.com/Weblog/posts/208041.aspx
    Michel
    If this answer was helpful, please mark it as answer.

  • RELEVANCY SCORE 2.59

    DB:2.59:Boot Problem With Fx 5200 9z




    HI,

    I have a weird problem on boot. As Following :

    1. On power i got many POST (HDD, CD ROM, DVD...) cycles (HDD, CD ROM, DVD...) but no display

    2. I remove my graphic card and remove the fan power source of it

    3. Then (and every times since 2 weeks) the pc boot after 2 POST

    4. I turn it off to put back my graphic card fan

    5. Same as "3."

    6. Then everything' s fine. I play games, movies... no bug, no crash, for hours. Til i need to reboot.

    7. The next boot, back to the first situation, POST cycles and no boot, no display

    Its kinda boring. Is that a voltage problem ? If it is notice that i' m a french guy and that the voltage is not the same here.

    Pc is all new :
    P4 E 3.00Ghz
    2x256 ddr
    bios version 3.6
    Geforce FX 5200

    DB:2.59:Boot Problem With Fx 5200 9z


    Thanks for the reply
    I don t think so cause it do work one in a while whith no prob.

    Describe what psu is.

    i ve just seen something strange. when opening core center my agp voltage is unbelievable : 2.7. The max in france is around 1.65. I put it back to 1.5 and gonna boot back to see.

  • RELEVANCY SCORE 2.59

    DB:2.59:Like Operator Problem 7z



    Hi
    I am working on a gaming website that has many game starting from numbers to alphabets like 2000-sudoku and wave-blaster etc. I wanna display all games list with prefix like [0-9](Games here) A (games here) and so on. I have 2 repeater controls 1 that binds
    the GamePrefix and for each row-bound I am applying a LINQ query on my allgames ListGame to filter the games. Here is what I am doing

    protected void rptGamesPrefix_ItemDataBound(object sender, RepeaterItemEventArgs e)
    {
    // pattern = pattern.Replace(%, );
    ListGame games = allGames.Where(g = g.Title.StartsWith(pattern)).OrderBy(g = g.Title).ToList();
    rptGames.DataSource = games;
    rptGames.DataBind();
    }

    DB:2.59:Like Operator Problem 7z

    Most linq queries will work regardless of the provider and I like that, so I tend to take advantage of it.
    Is a cool idea for me.
    You can use it or not, this is a sugestion at most andif you use basic operators that are part of the core libraries it will definitely work.
    We are somewhat getting sidetracked, is the matter resolved?, anything posted here would solve the OP problem, so let us know the result of our sugestions
    Regards

  • RELEVANCY SCORE 2.59

    DB:2.59:Retrieve Lost Games After Upgraded Vista To Windows 7 8m


    After upgrade I lost all games except Chess Titans. I followed the recommended procedure
    1. Click Start Orb

    2. Click Control Panel

    3. Click Programs

    4. Under Programs and Features, Select Windows features on or off

    5. Check the Games checkbox

    6. Hit OK
    That gave me only one game Chess Titans. I'd like to get Solitaire and Internet Checkers

    DB:2.59:Retrieve Lost Games After Upgraded Vista To Windows 7 8m

    Please see:
    Windows 7 did not install any windows games Carey Frisch

  • RELEVANCY SCORE 2.59

    DB:2.59:Arraydeque As A Stack Doesn't Work As Expected With Complex Objects mf


    Trying to use ArrayDeque as a strorage for complex values PSListPSol (i.e. Arraylists of structured Values PSol), this doesn't work as expected. The code below should produce different values of pSLWk, being stored on bkStack, which are then to be retrieved by pop() to the variables pSL1, pSL2, pSL3.

    However, retrieval only ends up with three identical data sets (variables) pS1,pS2, pS3.


    ........
    public PSListPSol pSL;
    .......
    private ArrayDequePSListPSol bkStack=new ArrayDequePSListPSol();
    ........
    pSLWk=new PSListPSol(); // Constructor copies some Array (static field) to the PSLists
    pSL=new PSListPSol();
    pSLAux=new PSListPSol(pSLWk); // Constructor copies from existing PSList

    pSLWk.checkResult("pSLWk prior to setDefaults - modifies pSLWk !");

    setDefaults();// Modifies pSLWk only
    pSLWk.checkResult(" pSLWk after setDefaults"); // .. got changes (o.k.)
    pSL.checkResult(" pSL after setDefaults"); // .. unchanged (o.k.)
    pSL.checkResult(" pSLAux after setDefaults"); // .. unchanged (o.k.)

    bkStack.push(new PSListPSol(pSLWk)); // store changes in bkStack

    pSLWk.getEl(77).setVal(new StringBuffer("4")); // change pSLWk again (value 4 @ 77)
    pSLWk.checkResult("pSLWk, after PUSH, THEN modify 4@77"); // .. got change (o.k.)
    pSL.checkResult("pSL after setVal 77");

    bkStack.push(pSLWk); // store changes in bkStack

    pSLWk.getEl(80).setVal(new StringBuffer("8")); // change pSLWk again (value 8 @ 80)
    pSLWk.checkResult("pSLWk after setVal 8@80"); // .. got change (o.k.)
    pSL.checkResult("pSL after setVal 80");

    bkStack.push(new PSListPSol(pSLWk)); // store changes in bkStack

    pSL1=new PSListPSol(bkStack.pop());
    pSL1.checkResult("pSL1 after 1st pop");
    // pSL1=bkStack.pop() // Straightforward way doesn't work either...

    pSL2=new PSListPSol(bkStack.pop());
    pSL2.checkResult("pSL2 after 2nd pop");

    pSL3=new PSListPSol(bkStack.pop());
    pSL3.checkResult("pSL3 after 3rd pSLWk=..pop()");Here the result from the code above:
    debug:
    1 8 9 4 5 42 9 7 5 2 6 4 923 1 7 3 86 7 5 3 69 2 63 C.R.pSLWk prior to setDefaults - modifies pSLWk !
    128 96 4635 42 9 7945 2 6 47923 1 7 3 9 86 7 5 3 69 2 63 C.R. pSLWk after setDefaults
    1 8 9 4 5 42 9 7 5 2 6 4 923 1 7 3 86 7 5 3 69 2 63 C.R. pSL after setDefaults
    1 8 9 4 5 42 9 7 5 2 6 4 923 1 7 3 86 7 5 3 69 2 63 C.R. pSLAux after setDefaults
    128 96 4635 42 9 7945 2 6 47923 1 7 3 9 86 7 5 3 69 2 463 C.R.pSLWk, after PUSH, THEN modify 4@77
    1 8 9 4 5 42 9 7 5 2 6 4 923 1 7 3 86 7 5 3 69 2 63 C.R.pSL after setVal 77
    128 96 4635 42 9 7945 2 6 47923 1 7 3 9 86 7 5 3 69 2 4638C.R.pSLWk after setVal 8@80
    1 8 9 4 5 42 9 7 5 2 6 4 923 1 7 3 86 7 5 3 69 2 63 C.R.pSL after setVal 80
    128 96 4635 42 9 7945 2 6 47923 1 7 3 9 86 7 5 3 69 2 4638C.R.pSL1 after 1st pop
    128 96 4635 42 9 7945 2 6 47923 1 7 3 9 86 7 5 3 69 2 4638C.R.pSL2 after 2nd pop
    128 96 4635 42 9 7945 2 6 47923 1 7 3 9 86 7 5 3 69 2 4638C.R.pSL3 after 3rd pSLWk=..pop()
    1 8 9 4 5 42 9 7 5 2 6 4 923 1 7 3 86 7 5 3 69 2 63 C.R.pSLWk prior to setDefaults - modifies pSLWk !
    128 96 4635 42 9 7945 2 6 47923 1 7 3 9 86 7 5 3 69 2 63 C.R. pSLWk after setDefaults
    1 8 9 4 5 42 9 7 5 2 6 4 923 1 7 3 86 7 5 3 69 2 63 C.R. pSL after setDefaults
    1 8 9 4 5 42 9 7 5 2 6 4 923 1 7 3 86 7 5 3 69 2 63 C.R. pSLAux after setDefaults
    128 96 4635 42 9 7945 2 6 47923 1 7 3 9 86 7 5 3 69 2 463 C.R.pSLWk, after PUSH, THEN modify 4@77
    1 8 9 4 5 42 9 7 5 2 6 4 923 1 7 3 86 7 5 3 69 2 63 C.R.pSL after setVal 77
    128 96 4635 42 9 7945 2 6 47923 1 7 3 9 86 7 5 3 69 2 4638C.R.pSLWk after setVal 8@80
    1 8 9 4 5 42 9 7 5 2 6 4 923 1 7 3 86 7 5 3 69 2 63 C.R.pSL after setVal 80
    128 96 4635 42 9 7945 2 6 47923 1 7 3 9 86 7 5 3 69 2 4638C.R.pSL1 after 1st pop
    128 96 4635 42 9 7945 2 6 47923 1 7 3 9 86 7 5 3 69 2 4638C.R.pSL2 after 2nd pop
    128 96 4635 42 9 7945 2 6 47923 1 7 3 9 86 7 5 3 69 2 4638C.R.pSL3 after 3rd pSLWk=..pop()What's the problem with this ?

    Rem: I tried the simple approach as well:
    bkstack.push(pSLWk);
    ...

    DB:2.59:Arraydeque As A Stack Doesn't Work As Expected With Complex Objects mf

    I restored the older version of my copy constructor, and - together with the 'push'-mechanism, that I corrected meanwhile - it works like this::
    bkStack.push(new PSListPSol(pSLWk)); // store changes in bkStack, deep-copy constructor
    ....
    pSL1=bkStack.pop();Thank you for your commitment !
    GW.G

  • RELEVANCY SCORE 2.59

    DB:2.59:Transform Row Data To Column 1p


    Hello All,
    I have a table with data stored as shown below (1)and trying to transform as shown (2).
    Please provide me some inputs on this.

    1
    1

    2

    3

    4

    5

    6

    A='1'
    B='2'
    C='3'
    D='4'
    E='5'
    F='6'

    A='7'
    B='8'
    C='9'
    D='10'
    E='11'
    F='12'

    2
    A
    B
    C
    D
    E
    F

    1
    2
    3
    4
    5
    6

    7 89
    10 11 12
    Thanks
    M.Mahendra

    Please click the 'Mark as Answer' button if my Reply helped you to solve your problem! Thanks M.Mahendra

    DB:2.59:Transform Row Data To Column 1p

    Hi M.Mahendra,
    Please refer to the codes on the following link:
    Parse Key Value Pairs from string in SQL
    http://www.codeproject.com/Tips/417482/Parse-Key-Value-Pairs-from-string-in-SQL
    If you have any feedback on our support, please clickhere.Allen Li
    TechNet Community Support

  • RELEVANCY SCORE 2.59

    DB:2.59:Problem With E-Mail Attachment. c9


    HI allMy requirement is to send a mails through E-mails to external mail addresses, with an attachment. That attachment contains a report which i am sending. After receiving it i am getting the report as a text file. But the output of the text file which i am getting it in a single line as shown below.
    0 0 0 0 0 0 0 1 P e d r o P r e z 0 0 0 0 0 0 0 3 M a r i a L o p e z 0 0 0 0 0 0 0 4 M a r i a L o p e z 0 0 0 0 0 0 0 5 M a n u e l G a r c i a 0 0 0 0 0 0 0 6 V i c e n t e L o p e z 0 0 0 0 0 0 0 7 I s r a e l G a y o s o 0 0 0 0 0 0 0 8 D a n i e l D a r r i b a 0 0 0 0 0 0 0 9 M a n u e l P e r e z 0 0 0 0 0 0 1 0 L a u r a P e n a 0 0 0 0 0 0 1 1 M i g u e l M a r t i s 0 0 0 0 0 0 1 2 M a r i a L o p e z 0 0 0 0 0 0 1 5 f i r s t 1 l a s t 1

    DB:2.59:Problem With E-Mail Attachment. c9

    Hi Chetan,Refer this program i used this ,this is working fineCALL FUNCTION 'CONVERT_OTF' EXPORTING FORMAT = 'PDF' MAX_LINEWIDTH = 132 ARCHIVE_INDEX = ' ' COPYNUMBER = 0 ASCII_BIDI_VIS2LOG = ' ' PDF_DELETE_OTFTAB = ' ' IMPORTING BIN_FILESIZE = GV_BIN_FILESIZE "Store the file size BIN_FILE = TABLES OTF = GT_OTF "OTF Structure LINES = GT_PDF_TAB "SAPscript: Text Lines EXCEPTIONS ERR_MAX_LINEWIDTH = 1 ERR_FORMAT = 2 ERR_CONV_NOT_POSSIBLE = 3 ERR_BAD_OTF = 4 OTHERS = 5 . IF SY-SUBRC 0. MESSAGE ID SY-MSGID TYPE SY-MSGTY NUMBER SY-MSGNO WITH SY-MSGV1 SY-MSGV2 SY-MSGV3 SY-MSGV4. ENDIF. CLEAR : GT_RECLIST, GS_RECLIST. GS_RECLIST-RECEIVER = p_mail_to. "p_mail_to. GS_RECLIST-REC_TYPE = 'B'."'G' ."'O'. "'B'. "'U'. APPEND GS_RECLIST TO GT_RECLIST. PERFORM SEND_MAIL. " SEND MAIL MESS = MESS_VAL.ENDFUNCTION.----* Form SPLIT_FILE----FORM SPLIT_FILE ."Splits PC File Name into Drive,Path,File and Extension CALL FUNCTION 'CH_SPLIT_FILENAME' EXPORTING COMPLETE_FILENAME = FNAME CHECK_DOS_FORMAT = IMPORTING DRIVE = DRIVE EXTENSION = EXTENSION NAME = NAME NAME_WITH_EXT = NAME_WITH_EXT PATH = PATH1 EXCEPTIONS INVALID_DRIVE = 1 INVALID_PATH = 2 OTHERS = 3 . IF SY-SUBRC 0. MESSAGE ID SY-MSGID TYPE SY-MSGTY NUMBER SY-MSGNO WITH SY-MSGV1 SY-MSGV2 SY-MSGV3 SY-MSGV4. ENDIF.ENDFORM. " SPLIT_FILE----* Form EPDEV_R3DEV----FORM EPAPP_R3APP. SET EXTENDED CHECK OFF. SLEN = STRLEN( PWD ). CALL FUNCTION 'HTTP_SCRAMBLE' EXPORTING SOURCE = PWD SOURCELEN = SLEN KEY = KEY IMPORTING DESTINATION = PWD."Connect to FTP server CALL FUNCTION 'FTP_CONNECT' EXPORTING USER = USER PASSWORD = PWD HOST = HOST RFC_DESTINATION = DEST IMPORTING HANDLE = HDL. CONCATENATE '/usr/sap/APD/JC00/j2ee/cluster/server0/' NAME_WITH_EXT INTO E_FILE ."SEPARATED BY SPACE. CONCATENATE '/tmp/' NAME_WITH_EXT INTO TO_FILE . "SEPARATED BY SPACE. CMD1 = 'get'. CONCATENATE CMD1 E_FILE TO_FILE INTO CMD1 SEPARATED BY SPACE. IF CMD1 IS NOT INITIAL. "Execute FTP Command CALL FUNCTION 'FTP_COMMAND' EXPORTING HANDLE = HDL COMMAND = CMD1 COMPRESS = COMPRESS TABLES DATA = RESULT EXCEPTIONS COMMAND_ERROR = 1 TCPIP_ERROR = 2. SIGNAL = SY-SUBRC. REFRESH RESULT. ENDIF.ENDFORM. " EPAPP_R3APP----* Form SEND_MAIL----FORM SEND_MAIL . **** mail body Ankur concatenate fr_name '(' fr_emp_id ')' 'of' fr_emp_comp 'has reffered' ref_name '.' into body separated by space. I_OBJTXT = 'Dear Sir/Madam.'. APPEND I_OBJTXT. I_OBJTXT = ''. APPEND I_OBJTXT. I_OBJTXT = body. APPEND I_OBJTXT. I_OBJTXT = ''. APPEND I_OBJTXT. I_OBJTXT = 'Details are attached along with the mail.'. APPEND I_OBJTXT. I_OBJTXT = ''. APPEND I_OBJTXT. I_OBJTXT = 'Thanks.'. APPEND I_OBJTXT. I_OBJTXT = 'Best Regards,'. APPEND I_OBJTXT. I_OBJTXT = 'For Adani Group'. APPEND I_OBJTXT. DESCRIBE TABLE i_objtxt LINES gv_desc_lines. CLEAR I_OBJTXT. READ TABLE I_OBJTXT INDEX gv_desc_lines. if sy-subrc = 0.Document information. concatenate 'Employee Referred by' fr_name into subject separated by space. GS_DOCDATA-obj_name = 'Emp_Refer'. GS_DOCDATA-expiry_dat = sy-datum + 10. GS_DOCDATA-obj_descr = subject. GS_DOCDATA-sensitivty = 'F'. "Functional object GS_DOCDATA-doc_size = gv_desc_lines * 255. cLEAR Gs_OBJPACK-transf_bin.Start line of object header in transport packet GS_OBJPACK-doc_size = gv_desc_lines * 255. GS_OBJPACK-HEAD_START = 1. GS_OBJPACK-HEAD_NUM = 0. GS_OBJPACK-BODY_START = 1. GS_OBJPACK-BODY_NUM = gv_desc_lines. GS_OBJPACK-DOC_TYPE = 'RAW'. APPEND GS_OBJPACK TO GT_OBJPACK. ENDIF.*u2022 Passing the Smartforms text lines to SAPoffice: Single List with Column Length 255 table CLEAR : GS_OBJBIN, GS_PDF_TAB.* LOOP AT GT_PDF_TAB INTO GS_PDF_TAB. GV_POS = 255 - GV_LEN. IF GV_POS 134. "length of pdf_table GV_POS = 134. ENDIF. GS_OBJBIN+GV_LEN = GS_PDF_TAB(GV_POS). GV_LEN = GV_LEN + GV_POS. IF GV_LEN = 255. "length of out (contents_bin) APPEND GS_OBJBIN TO GT_OBJBIN. CLEAR: GS_OBJBIN, GV_LEN. IF GV_POS 134. GS_OBJBIN = GS_PDF_TAB+GV_POS. GV_LEN = 134 - GV_POS. ENDIF. ENDIF. ENDLOOP. IF GV_LEN 0. APPEND GS_OBJBIN TO GT_OBJBIN. ENDIF.***u2022 Filling the details in SAPoffice: Description of Imported Object Components table DESCRIBE TABLE GT_OBJBIN LINES GV_TAB_LINES. CLEAR GS_OBJBIN. READ TABLE GT_OBJBIN INTO GS_OBJBIN INDEX GV_TAB_LINES. IF SY-SUBRC = 0. GS_OBJPACK-DOC_SIZE = ( GV_TAB_LINES - 1 ) * 255 + STRLEN( GS_OBJBIN ). GS_OBJPACK-TRANSF_BIN = 'X'. GS_OBJPACK-HEAD_START = 1. GS_OBJPACK-HEAD_NUM = 0. GS_OBJPACK-BODY_START = 1. GS_OBJPACK-BODY_NUM = GV_TAB_LINES. GS_OBJPACK-DOC_TYPE = 'PDF'. GS_OBJPACK-OBJ_NAME = 'EMPLOYEE REFERAL FORM'. GS_OBJPACK-OBJ_DESCR = 'Employee Referal Form'. APPEND GS_OBJPACK TO GT_OBJPACK. ENDIF. CLEAR : GS_OBJBIN. CLEAR WA_DATA_ALL. Read File from Application Server. data: start1 type i. data: end1 type i. start1 = GV_TAB_LINES + 1. OPEN DATASET TO_FILE FOR INPUT IN BINARY MODE. IF SY-SUBRC = 0. DO . READ DATASET to_file INTO GS_OBJBIN. "GS_PDF_TAB. IF SY-SUBRC = 0. APPEND GS_OBJBIN TO GT_OBJBIN . "GS_PDF_TAB TO GT_PDF_TAB. ELSE. EXIT. ENDIF. ENDDO.CLOSE DATASET to_file.else. Message 'Error in Opening File' type'E'. ENDIF. clear gs_objbin. DELETE DATASET TO_FILE. DESCRIBE TABLE GT_OBJBIN LINES end1. CLEAR GS_OBJBIN. READ TABLE GT_OBJBIN INTO GS_OBJBIN INDEX end1. IF SY-SUBRC = 0. GS_OBJPACK-DOC_SIZE = ( end1 - 1 ) * 255 + STRLEN( GS_OBJBIN ). GS_OBJPACK-TRANSF_BIN = 'X'. GS_OBJPACK-HEAD_START = 1. GS_OBJPACK-HEAD_NUM = 0. GS_OBJPACK-BODY_START = start1. GS_OBJPACK-BODY_NUM = end1. GS_OBJPACK-DOC_TYPE = extension. GS_OBJPACK-OBJ_NAME = 'Resume'. GS_OBJPACK-OBJ_DESCR = 'Resume'. APPEND GS_OBJPACK TO GT_OBJPACK. ENDIF. Sending Mail CALL FUNCTION 'SO_NEW_DOCUMENT_ATT_SEND_API1' EXPORTING DOCUMENT_DATA = Gs_DOCDATA "Data of an object which can be changed PUT_IN_OUTBOX = 'X' COMMIT_WORK = 'X'IMPORTING SENT_TO_ALL = NEW_OBJECT_ID = TABLES PACKING_LIST = GT_OBJPACK "SAPoffice: Description of Imported Object Components OBJECT_HEADER = I_OBJTXT CONTENTS_BIN = GT_OBJBIN CONTENTS_TXT = I_OBJTXT CONTENTS_HEX = OBJECT_PARA = OBJECT_PARB = RECEIVERS = GT_RECLIST "SAPoffice: Structure of the API Recipient List EXCEPTIONS TOO_MANY_RECEIVERS = 1 DOCUMENT_NOT_SENT = 2 DOCUMENT_TYPE_NOT_EXIST = 3 OPERATION_NO_AUTHORIZATION = 4 PARAMETER_ERROR = 5 X_ERROR = 6 ENQUEUE_ERROR = 7 OTHERS = 8 . IF SY-SUBRC 0. MESSAGE ID SY-MSGID TYPE SY-MSGTY NUMBER SY-MSGNO WITH SY-MSGV1 SY-MSGV2 SY-MSGV3 SY-MSGV4. ELSE. MESSAGE 'Sent Successfully' TYPE 'I'. ENDIF."SAPconnect: Start Send Process SUBMIT RSCONN01 WITH MODE EQ 'INT' AND RETURN.ENDFORM. " SEND_MAIL

  • RELEVANCY SCORE 2.59

    DB:2.59:Pacman -Syu - Error - /Usr/Bin/Bash Exists In Filesystem [Solved] dk



    Hello Guys!

    I dont know how to categorize my this problem better..

    After executing # pacman -Syu, Ive got this error:
    [root@(none) moon]# pacman -Syu
    :: Synchronizing package databases...
    core is up to date
    extra is up to date
    community 1928.9 KiB 432K/s 00:04 [####################################] 100%
    archlinuxfr is up to date
    :: Starting full system upgrade...
    :: Replace khrplatform-devel with extra/mesa? [Y/n] y
    :: Replace libegl with extra/mesa? [Y/n] y
    :: Replace libgbm with extra/mesa? [Y/n] y
    :: Replace libgl with extra/mesa-libgl? [Y/n] y
    :: Replace libglapi with extra/mesa? [Y/n] y
    :: Replace libgles with extra/mesa? [Y/n] y
    :: Replace qt with extra/qt4? [Y/n] y
    resolving dependencies...
    looking for inter-conflicts...

    Targets (283): acl-2.2.51-3 acpid-2.0.18-2 akonadi-1.9.1-1 amarok-2.7.0-3 apache-2.2.24-1
    appmenu-qt-0.2.6-4 archlinux-keyring-20130224-1 ati-dri-9.1.1-1 attica-0.4.1-2
    audiofile-0.3.6-1 automoc4-0.9.88-4 avahi-0.6.31-6 bash-4.2.045-1 boost-libs-1.52.0-1
    ca-certificates-20130119-1 ca-certificates-java-20121112+nmu2-1 cairo-1.12.14-3
    chromium-25.0.1364.172-1 cifs-utils-5.9-1 cmake-2.8.10.2-5 colord-0.1.30-2
    coreutils-8.21-1 cracklib-2.8.22-1 cryptsetup-1.6.0-1 cups-1.6.2-1 cups-filters-1.0.30-1
    curl-7.29.0-2 dbus-glib-0.100.2-1 device-mapper-2.02.98-3 dhcpcd-5.6.7-1
    docbook-xsl-1.78.0-1 dosfstools-3.0.16-1 e2fsprogs-1.42.7-1 enblend-enfuse-4.0-9
    ethtool-1:3.8-1 evince-3.6.1-2 ffmpeg-1:1.1.3-1 fftw-3.3.3-1 file-5.13-1
    file-roller-3.6.3-2 findutils-4.4.2-5 firefox-19.0.2-1 firefox-i18n-pt-br-19.0.2-1
    flashplugin-11.2.202.275-1 gcc-4.7.2-4 gcc-libs-4.7.2-4 gdk-pixbuf2-2.26.5-2
    gettext-0.18.2.1-1 ghostscript-9.07-1 gimp-2.8.4-1 git-1.8.2-1 glamor-egl-0.5.0-4
    glu-9.0.0-2 gmp-5.1.1-1 gnupg-2.0.19-6 gnutls-3.1.9-1 gparted-0.15.0-1 gpgme-1.3.2-1
    grantlee-0.3.0-2 graphite-1:1.2.1-1 grep-2.14-2 groff-1.22.2-2
    gtk-update-icon-cache-2.24.17-1 gtk2-2.24.17-1 gtk3-3.6.4-2 gv-3.7.4-1 gzip-1.5-3
    harfbuzz-0.9.9-3 hplip-3.13.3-2 hugin-2012.0.0-3 hwids-20130228-1 icu-50.1.2-1
    inputproto-2.3-1 intel-tbb-4.1_20130116-1 iproute2-3.8.0-1 iptables-1.4.18-1
    iso-codes-3.41-1 json-c-0.10-2 k3b-2.0.2-8 kactivities-4.10.1-1 kde-base-artwork-4.10.1-1
    kde-l10n-pt_br-4.10.1-1 kde-wallpapers-4.10.1-1 kdebase-dolphin-4.10.1-1
    kdebase-katepart-4.10.1-1 kdebase-kdepasswd-4.10.1-1 kdebase-kdialog-4.10.1-1
    kdebase-keditbookmarks-4.10.1-1 kdebase-kfind-4.10.1-1 kdebase-konqueror-4.10.1-1
    kdebase-konsole-4.10.1-1 kdebase-kwrite-4.10.1-1 kdebase-lib-4.10.1-1
    kdebase-plasma-4.10.1-1 kdebase-runtime-4.10.1-1 kdebase-workspace-4.10.1-1
    kdebindings-perlqt-4.10.1-1 kdebindings-python-common-4.10.1-1 kdebindings-python2-4.10.1-1
    kdebindings-smokegen-4.10.1-1 kdebindings-smokeqt-4.10.1-1 kdeedu-marble-4.10.1-1
    kdegraphics-gwenview-4.10.1-1 kdelibs-4.10.1-2 kdelibs3-3.5.10-16
    kdemultimedia-kmix-4.10.1-1 kdepim-runtime-4.10.1-1 kdepimlibs-4.10.1-1
    kdeplasma-addons-applets-luna-4.10.1-1 kdeplasma-applets-networkmanagement-1:0.9.0.8-1
    kdesdk-dolphin-plugins-4.10.1-1 khrplatform-devel-9.0.1-1 [removal] kipi-plugins-3.1.0-1
    krb5-1.11.1-1 ktorrent-4.3.1-1 kwebkitpart-1.3.2-2 libao-1.1.0-3 libassuan-2.1.0-1
    libcups-1.6.2-1 libdbusmenu-qt-0.9.2-2 libdc1394-2.2.1-1 libdrm-2.4.42-1
    libegl-9.0.1-1 [removal] libevent-2.0.21-2 libffi-3.0.12-1 libgbm-9.0.1-1 [removal]
    libgl-9.0.1-1 [removal] libglapi-9.0.1-1 [removal] libgles-9.0.1-1 [removal]
    libgnome-keyring-3.6.0-2 libgpg-error-1.11-1 libgphoto2-2.5.1-1 libgxps-0.2.2-2
    libidn-1.26-1 libkcddb-4.10.1-1 libkdcraw-4.10.1-2 libkexiv2-4.10.1-1 libkgeomap-3.1.0-1
    libkipi-4.10.1-1 libkolabxml-0.8.3-1 libksane-4.10.1-1 libksba-1.2.0-3
    libktorrent-1.3.1-1 libkvkontakte-3.1.0-1 liblastfm-1.0.6-2 libldap-2.4.34-1
    libmediawiki-3.1.0-1 libmpeg2-0.5.1-4 libmysqlclient-5.5.30-6 libnl-3.2.21-1
    libpcap-1.3.0-3 libpng-1.5.14-1 libproxy-0.4.11-1 libpurple-2.10.7-2
    libqzeitgeist-0.8.0-3 libraw1394-2.1.0-1 libupnp-1.6.18-1 libvdpau-0.6-1
    libwbclient-3.6.13-1 libx11-1.5.0-2 libxcb-1.9-3 libxi-1.7-1 libxkbcommon-0.2.0-3
    licenses-20130203-1 linux-3.8.3-2 linux-api-headers-3.7.4-1 lirc-utils-1:0.9.0-39
    logrotate-3.8.3-1 lsof-4.87-1 lvm2-2.02.98-3 man-pages-3.50-1 mdadm-3.2.6-3
    mercurial-2.5.2-1 mesa-9.1.1-1 mesa-libgl-9.1.1-1 mkinitcpio-0.13.0-1 mpd-0.17.3-3
    mpdscribble-0.22-6 mpfr-3.1.2-1 mpg123-1.15.1-1 mplayer-35920-1 mtools-4.0.18-1
    mutagen-1.21-1 mysql-5.5.30-6 mysql-clients-5.5.30-6 ncurses-5.9-5 nepomuk-core-4.10.1-1
    nepomuk-widgets-4.10.1-1 net-snmp-5.7.2-3 networkmanager-0.9.8.0-2 nspr-4.9.5-1
    nss-3.14.3-2 ntfs-3g-2013.1.13-2 opencv-2.4.4-1 openssh-6.1p1-6 openssl-1.0.1.e-3
    opera-12.14.1738-1 oxygen-icons-4.10.1-1 pacman-mirrorlist-20130203-1 perl-5.16.3-1
    perl-error-0.17019-1 phonon-1:4.6.0-8 phonon-vlc-0.6.2-1 php-5.4.13-2 php-apache-5.4.13-2
    php-cgi-5.4.13-2 pidgin-2.10.7-2 pinentry-0.8.2-2 pkg-config-0.28-1
    pm-quirks-0.20100619-3 polkit-0.110-1 polkit-qt-0.103.0-2 poppler-0.22.1-3
    poppler-data-0.4.6-1 poppler-glib-0.22.1-3 poppler-qt-0.22.1-3 postgresql-libs-9.2.3-1
    prison-1.0-2 pyqt-4.10-1 pyqt-common-4.10-1 pyqt3-3.18.1-12 python-sip-4.14.4-1
    python2-pyqt-4.10-1 python2-sip-4.14.4-1 qca-2.0.3-4 qimageblitz-0.0.6-3 qjson-0.8.1-2
    qrencode-3.4.2-1 qscintilla-2.7.1-1 qt-4.8.4-1 [removal] qt4-4.8.4-13
    qtscriptgenerator-0.2.0-2 qtwebkit-2.3.beta2-2 qwt-6.0.2-2 raptor-2.0.9-1
    rasqal-1:0.9.30-1 redland-1:1.0.16-2 redland-storage-virtuoso-1:1.0.16-2
    reiserfsprogs-3.6.22-1 sane-1.0.23-3 sed-4.2.2-2 serf-1.2.0-1 sg3_utils-1.35-1
    shadow-4.1.5.1-5 shared-mime-info-1.1-1 sip-4.14.4-1 skype-4.1.0.20-5 smbclient-3.6.13-1
    sonata-1.6.2.1-9 soprano-2.9.0-2 speex-1.2rc1-3 sqlite-3.7.16-1 strigi-0.7.8-2
    sudo-1.8.6.p7-2 syslog-ng-3.4.1-2 systemd-198-1 texinfo-5.1-1 transmission-qt-2.77-2
    tzdata-2013b-1 udevil-0.4.1-1 upower-0.9.20-1 util-linux-2.22.2-2 v4l-utils-0.9.3-2
    vlc-2.0.5-4 wayland-1.0.5-1 which-2.20-6 wpa_supplicant-2.0-3 x264-20130206-1
    xcb-util-image-0.3.9-1 xcb-util-renderutil-0.3.8-1 xf86-input-evdev-2.7.3-3
    xf86-input-synaptics-1.6.3-2 xf86-video-ati-1:7.1.0-3 xine-lib-1.2.2-8
    xkeyboard-config-2.8-1 xorg-server-1.14.0-2 xorg-server-common-1.14.0-2
    xorg-sessreg-1.0.8-1 xorg-xev-1.2.1-1 xorg-xrandr-1.4.0-1 xorg-xset-1.2.2-2
    xorg-xsetroot-1.1.1-1 xterm-291-1

    Total Installed Size: 2868.53 MiB
    Net Upgrade Size: 186.27 MiB

    Proceed with installation? [Y/n] y
    (276/276) checking package integrity [####################################] 100%
    (276/276) loading package files [####################################] 100%
    (276/276) checking for file conflicts [####################################] 100%
    error: failed to commit transaction (conflicting files)
    bash: /usr/bin/bash exists in filesystem
    Errors occurred, no packages were upgraded.

    DB:2.59:Pacman -Syu - Error - /Usr/Bin/Bash Exists In Filesystem [Solved] dk


    Ive had the same issue today and found a somewhat safer workaround (I think). Uninstalling bash didnt seem right.

    Scimmia was right, pacman -Qo /usr/bin/bash said no package owned that file, and ls -l /usr/bin/bash showed it was only a symlink to /bin/bash, so I simply deleted it rm /usr/bin/bash and re-installed my stuff. Everything worked that way and it felt safer than doing anything that involves pacman and -f in the same command line.

  • RELEVANCY SCORE 2.58

    DB:2.58:Given Up Installing.., Any Suggestions? dc


    If anyone has any suggestions after reading?Installed maybe 20+ times already, both 32 and 64 bits versions.Things verified:1. DVD's are OK, checked several checksum reports2. Install from Win XP with install from HDD3. Installed on raid with device drivers, without.4. Installed on separate HDD, always new partition, sometimes pre-formatted, sometimes formatted by install program5. Installed without any USB devices connected6. Installed from several DVD drives7. Burned to several DVD's, +r and +rw.8. Installed for first or second primary partition on HDEnvironment:MSI P6N Diamond motherboard, 4x1GB memory, several harddisks, MSI 8800GTSResults:- 1 time x64 installed all the way but finally gave up after installing Nvidia WDDM drive through windows update, this driver re-started every two seconds (was the best install in retrospect, it even recognized the multiple monitors)- Many installs failing while expanding files (0%, 11%, 35%, 88%)- Some installs on the raid array (2 times 500 GB Hitachi Mirrored) ended with an array deleted by the install, rebuild necessary- Some installs ended where the Windows XP partition did not boot anymore, fixboot necessary to boot again. With these installs the 'removed failed installation' boot option was active, so Windows 7 de-installed itself, resulting in invalid boot record.- Some installs left data on the partiiton. One time the files were all invalid with a checkdisk almost all files were lost. That is why I tried formatting from the instal, but no....- Others left files like Report.wer with content as this:E v e n t T y p e = P n P D e v i c e P r o b l e m C o d e ♪E v e n t T i m e = 1 2 8 7 6 3 8 7 6 0 8 6 1 0 4 0 0 0 ♪C o n s e n t = 1 ♪U p l o a d T i m e = 1 2 8 7 6 3 8 7 6 0 8 7 3 5 2 0 0 0 ♪R e p o r t I d e n t i f i e r = 6 3 9 1 5 8 c 0 - e 2 0 3 - 1 1 d d - 9 6 6 5 - b 3 5 3 b a 8 0 6 5 0 7 ♪R e s p o n s e . t y p e = 4 ♪S i g [ 0 ] . N a m e = A r c h i t e c t u r e ♪S i g [ 0 ] . V a l u e = x 8 6 ♪S i g [ 1 ] . N a m e = H a r d w a r e   I d ♪S i g [ 1 ] . V a l u e = U S B \ V I D _ 0 3 F 0 P I D _ C 2 0 2 R E V _ 0 1 0 0 M I _ 0 2 ♪S i g [ 2 ] . N a m e = S e t u p   c l a s s   G U I D ♪S i g [ 2 ] . V a l u e = { 3 6 f c 9 e 6 0 - c 4 6 5 - 1 1 c f - 8 0 5 6 - 4 4 4 5 5 3 5 4 0 0 0 0 } ♪S i g [ 3 ] . N a m e = P n P   p r o b l e m   c o d e ♪S i g [ 3 ] . V a l u e = 0 0 0 0 0 0 0 A ♪S i g [ 4 ] . N a m e = D r i v e r   n a m e ♪S i g [ 4 ] . V a l u e = U S B S T O R . S Y S ♪S i g [ 5 ] . N a m e = D r i v e r   v e r s i o n ♪S i g [ 5 ] . V a l u e = 6 . 1 . 7 0 0 0 . 0 ♪S i g [ 6 ] . N a m e = D r i v e r   d a t e ♪S i g [ 6 ] . V a l u e = 1 2 - 1 3 - 2 0 0 8 ♪D y n a m i c S i g [ 1 ] . N a m e = O S   V e r s i o n ♪D y n a m i c S i g [ 1 ] . V a l u e = 6 . 1 . 7 0 0 0 . 2 . 0 . 0 . 2 5 6 . 1 ♪D y n a m i c S i g [ 2 ] . N a m e = L o c a l e   I D ♪D y n a m i c S i g [ 2 ] . V a l u e = 1 0 3 3 ♪F r i e n d l y E v e n t N a m e = C o u l d   n o t   l o a d   d r i v e r   s o f t w a r e ♪C o n s e n t K e y = P n P D e v i c e P r o b l e m C o d e ♪A p p N a m e = U S B   M a s s   S t o r a g e   D e v i c e ♪A p p P a t h = X : \ $ W I N D O W S . ~ B T \ W i n d o w s \ S y s t e m 3 2 \ d r v i n s t . e x e ♪R e p o r t D e s c r i p t i o n = W i n d o w s   w a s   a b l e   t o   s u c c e s s f u l l y   i n s t a l l   d e v i c e   d r i v e r   s o f t w a r e ,   b u t   t h e   d r i v e r   s o f t w a r e   e n c o u nt e r e d   a   p r o b l e m   w h e n   i t   t r i e d   t o   r u n .   T h e   p r o b l e m   c o d e   i s   1 0 . ♪- Others failed with no reports in this directory: \ProgramData\Microsoft\Windows\WER\ReportQueue\ - Sometimes target partition was empty after failed install, sometimes it left 1,6GB of programs/config, an x64 install came to 88%, leaving 7.4 GB.Maybe I should just test with the Virtual PC environment, that installs fine :-(. I never had these problems when beta testing XP..........

    DB:2.58:Given Up Installing.., Any Suggestions? dc

    If anyone has any suggestions after reading?Installed maybe 20+ times already, both 32 and 64 bits versions.Things verified:1. DVD's are OK, checked several checksum reports2. Install from Win XP with install from HDD3. Installed on raid with device drivers, without.4. Installed on separate HDD, always new partition, sometimes pre-formatted, sometimes formatted by install program5. Installed without any USB devices connected6. Installed from several DVD drives7. Burned to several DVD's, +r and +rw.8. Installed for first or second primary partition on HDEnvironment:MSI P6N Diamond motherboard, 4x1GB memory, several harddisks, MSI 8800GTSResults:- 1 time x64 installed all the way but finally gave up after installing Nvidia WDDM drive through windows update, this driver re-started every two seconds (was the best install in retrospect, it even recognized the multiple monitors)- Many installs failing while expanding files (0%, 11%, 35%, 88%)- Some installs on the raid array (2 times 500 GB Hitachi Mirrored) ended with an array deleted by the install, rebuild necessary- Some installs ended where the Windows XP partition did not boot anymore, fixboot necessary to boot again. With these installs the 'removed failed installation' boot option was active, so Windows 7 de-installed itself, resulting in invalid boot record.- Some installs left data on the partiiton. One time the files were all invalid with a checkdisk almost all files were lost. That is why I tried formatting from the instal, but no....- Others left files like Report.wer with content as this:E v e n t T y p e = P n P D e v i c e P r o b l e m C o d e ♪E v e n t T i m e = 1 2 8 7 6 3 8 7 6 0 8 6 1 0 4 0 0 0 ♪C o n s e n t = 1 ♪U p l o a d T i m e = 1 2 8 7 6 3 8 7 6 0 8 7 3 5 2 0 0 0 ♪R e p o r t I d e n t i f i e r = 6 3 9 1 5 8 c 0 - e 2 0 3 - 1 1 d d - 9 6 6 5 - b 3 5 3 b a 8 0 6 5 0 7 ♪R e s p o n s e . t y p e = 4 ♪S i g [ 0 ] . N a m e = A r c h i t e c t u r e ♪S i g [ 0 ] . V a l u e = x 8 6 ♪S i g [ 1 ] . N a m e = H a r d w a r e   I d ♪S i g [ 1 ] . V a l u e = U S B \ V I D _ 0 3 F 0 P I D _ C 2 0 2 R E V _ 0 1 0 0 M I _ 0 2 ♪S i g [ 2 ] . N a m e = S e t u p   c l a s s   G U I D ♪S i g [ 2 ] . V a l u e = { 3 6 f c 9 e 6 0 - c 4 6 5 - 1 1 c f - 8 0 5 6 - 4 4 4 5 5 3 5 4 0 0 0 0 } ♪S i g [ 3 ] . N a m e = P n P   p r o b l e m   c o d e ♪S i g [ 3 ] . V a l u e = 0 0 0 0 0 0 0 A ♪S i g [ 4 ] . N a m e = D r i v e r   n a m e ♪S i g [ 4 ] . V a l u e = U S B S T O R . S Y S ♪S i g [ 5 ] . N a m e = D r i v e r   v e r s i o n ♪S i g [ 5 ] . V a l u e = 6 . 1 . 7 0 0 0 . 0 ♪S i g [ 6 ] . N a m e = D r i v e r   d a t e ♪S i g [ 6 ] . V a l u e = 1 2 - 1 3 - 2 0 0 8 ♪D y n a m i c S i g [ 1 ] . N a m e = O S   V e r s i o n ♪D y n a m i c S i g [ 1 ] . V a l u e = 6 . 1 . 7 0 0 0 . 2 . 0 . 0 . 2 5 6 . 1 ♪D y n a m i c S i g [ 2 ] . N a m e = L o c a l e   I D ♪D y n a m i c S i g [ 2 ] . V a l u e = 1 0 3 3 ♪F r i e n d l y E v e n t N a m e = C o u l d   n o t   l o a d   d r i v e r   s o f t w a r e ♪C o n s e n t K e y = P n P D e v i c e P r o b l e m C o d e ♪A p p N a m e = U S B   M a s s   S t o r a g e   D e v i c e ♪A p p P a t h = X : \ $ W I N D O W S . ~ B T \ W i n d o w s \ S y s t e m 3 2 \ d r v i n s t . e x e ♪R e p o r t D e s c r i p t i o n = W i n d o w s   w a s   a b l e   t o   s u c c e s s f u l l y   i n s t a l l   d e v i c e   d r i v e r   s o f t w a r e ,   b u t   t h e   d r i v e r   s o f t w a r e   e n c o u nt e r e d   a   p r o b l e m   w h e n   i t   t r i e d   t o   r u n .   T h e   p r o b l e m   c o d e   i s   1 0 . ♪- Others failed with no reports in this directory: \ProgramData\Microsoft\Windows\WER\ReportQueue\ - Sometimes target partition was empty after failed install, sometimes it left 1,6GB of programs/config, an x64 install came to 88%, leaving 7.4 GB.Maybe I should just test with the Virtual PC environment, that installs fine :-(. I never had these problems when beta testing XP..........

  • RELEVANCY SCORE 2.58

    DB:2.58:Problem With Displaying Duplicate Entries In An Internal Table 9a



    Hi,

    I have requirment to display only the duplicate entries in an internal table.

    I will give an example scenario to explain this.

    I have an internal table with name say t_xyz

    In this internal table I have few fields say a b c d e

    Data in the internal table is shown below

    a b c d e

    1 1 2 3 4

    1 1 3 4 5

    1 2 3 4 6

    1 3 4 4 6

    2 3 4 5 6

    2 3 4 7 8

    If I select the fields a and b, I have to display the possible duplicate records for those two fields in the output as shown below

    1 1 2 3 4

    1 1 3 4 5

    2 3 4 5 6

    2 3 4 7 8

    Similary if i select some other two fields, I have to display the possible duplicate records for those two fields.

    Finally the main requirment is, I dont want to transfer the contents in to a new internal table.

    I want to have the same internal table,but I wanted to delete the entries which are not duplicates leaving all the duplicate entries.

    Can any one give me best possible solution to achieve this scenario.

    DB:2.58:Problem With Displaying Duplicate Entries In An Internal Table 9a


    Try this sample code:

    Sort t_xyz by a b.

    Loop at t_xyz

    At new b.

    Clear cnt.

    Cnt = 0.

    Endat.

    If cnt = 1.

    Write: temp_xyz-a to till temp_xyz-e

    Clear temp_xyz.

    Write: t_xyz-a to till t_xyz-e

    Elseif cnt gt 1

    Write: t_xyz-a to till t_xyz-e

    else.

    Clear temp_xyz.

    Temp_xyz = t_xyz

    Endif.

    Cnt = cnt + 1

    Endloop.

  • RELEVANCY SCORE 2.58

    DB:2.58:How Many Of You Going To By A Ps4 After What Sony Do 16 Weeks Later With The Ps3 Who 1f


    How meny of you going to by a ps4, after what sony do 16 weeks later with the ps3 who bought a launch console only 425 pounds without any games or extra joystick?

    how long are you going to wait?

    1/ 3 months

    2/ 6 months

    3/ 9 months

    4/ 12 months

    DB:2.58:How Many Of You Going To By A Ps4 After What Sony Do 16 Weeks Later With The Ps3 Who 1f

    How meny of you going to by a ps4, after what sony do 16 weeks later with the ps3 who bought a lunch console only 425 pounds without any games or extra joystick?

    how long are you going to wait?

    1/ 3 months

    2/ 6 months

    3/ 9 months

    4/ 12 months

    A word of advice for you mate - next time you look to invest in an expensive, cutting edge piece of technology as soon as it's released, do your homework. Then, like the vast majority of us who buy launch consoles did, you would have realised that it might not have much developer/software support in the early days, that it might experience numerous technical hiccups, that the online service might not be very reliable at first, and that the price could drop at any given moment, and/or much better value bundle deals could be released. We still decided to buy, because we just love having the new stuff before anyone else, and accept that we pay a premium for doing so.

    You clearly didn't do your homework. Next time I'm sure you will. Me? I'll probably be buying a PS4 for £1000 on launch day. And no, I won't be being ripped off, whatever happens after day 1, because I will go into the purchase with my eyes wide open.



    Check out my blog: http://www.spikycat.com/

  • RELEVANCY SCORE 2.58

    DB:2.58:Audigy Gamer Causes Black Screens? m8


    I have kind of a weird problem with my sound blaster audigy gamer, which I purchased in 2003.

    Several of my games will freeze after 5-6 minutes of play, with sounds still playing, then the screen goes black, and the sound USUALLY (but not always) stops at this point. Alt-tab and ctrl-alt-del do not work, and the only way to leave the game is to reboot my system.

    The games that I have found to have this problem are:

    Mass effect
    Fallout 3
    Fallout new vegas
    Split/second

    After much frustration, I started disabling devices in the device manager, none of which solved the problem until I disabled my sound card. After that, the problem stopped. Of course, a game with no sound is not much fun, so I'm hoping another solution can be found.

    System specs:

    OS: windows xp professional sp2

    CPU: Amd athlon 64 x2 3800+

    Mboard: Asus M2N-E

    Video: Nvidia geforce 9600gt

    GB RAM

    Sound: sound blaster audigy gamer

    I've updated the drivers for my sound and vid cards, as well as my motherboard, and I made sure to install any patches that were available for the previously mentioned games. Nothing worked.

    I'd appreciate any advice or suggestions this community may have.

    EDIT: I disabled the audigy in the device manager, and, after turning it back on in the bios, enabled the motherboard's built-in sound card. I plugged some old speakers in and tried fallout new vegas.

    It still froze.

    So it looks like my audigy is not the cilprit after all. Sorry to waste your time.

    DB:2.58:Audigy Gamer Causes Black Screens? m8

    I have kind of a weird problem with my sound blaster audigy gamer, which I purchased in 2003.

    Several of my games will freeze after 5-6 minutes of play, with sounds still playing, then the screen goes black, and the sound USUALLY (but not always) stops at this point. Alt-tab and ctrl-alt-del do not work, and the only way to leave the game is to reboot my system.

    The games that I have found to have this problem are:

    Mass effect
    Fallout 3
    Fallout new vegas
    Split/second

    After much frustration, I started disabling devices in the device manager, none of which solved the problem until I disabled my sound card. After that, the problem stopped. Of course, a game with no sound is not much fun, so I'm hoping another solution can be found.

    System specs:

    OS: windows xp professional sp2

    CPU: Amd athlon 64 x2 3800+

    Mboard: Asus M2N-E

    Video: Nvidia geforce 9600gt

    GB RAM

    Sound: sound blaster audigy gamer

    I've updated the drivers for my sound and vid cards, as well as my motherboard, and I made sure to install any patches that were available for the previously mentioned games. Nothing worked.

    I'd appreciate any advice or suggestions this community may have.

    EDIT: I disabled the audigy in the device manager, and, after turning it back on in the bios, enabled the motherboard's built-in sound card. I plugged some old speakers in and tried fallout new vegas.

    It still froze.

    So it looks like my audigy is not the cilprit after all. Sorry to waste your time.

  • RELEVANCY SCORE 2.58

    DB:2.58:Not Recieving The Correct Object At Other End Of Tcp. x9


    Dear forum users, I just stumbeled upon a problem where when i send an object over the socket many times,
    I still get the first object sendt (or something like that)..

    I got a server, and a client.
    The client request a list of games.
    The server fills an arraylist in a GameListObject, and sends that object.
    Right before it is sendt, i print the size of the arraylist, to see the number of games. (On the server).
    Then when the client gets it, i print the number of games aswell.

    But the numbers dont add up.

    I logon to the server with 2 clients.
    1 of the clients goes to the game list section. And now sees 2 games (test games just handcoded into the list).
    the 2nd client hosts a game, and the server registers it.. Adding it to the ArrayList it got..
    I refresh the list at the client side, the server says it sends 3 games, while the first client still only report getting 2..

    public class GameListObject implements Serializable, MSRequest, MSResponse {
    public ArrayListGameObject GAMES;

    public void work(MainServer_Client obj) {
    GAMES = GameListController.getGames();
    System.out.println("Games: " + GAMES.size());
    obj.sendData(this);
    }

    public void work(MainServer_Connect obj) {
    System.out.println("Games: " + GAMES.size());
    obj.getParentClass().getGameWindow().getPanel_GameList().setListValues(GAMES.toArray());
    }

    }This is the object that first gets sendt from the client to the server. Then at the serverside, public void work(MainServer_Client obj) is run..
    Where it fills the arraylist.
    Then it sends itself back with the filled info..
    And yes, when the client requests, its a new object. So its not the object it has gotten from another time or something like that.
    Anyone know why its like this?

    Edit:
    Another way to illustrate it:
    1 Server, 3 Clients:

    Server got 2 games.
    Client nr 1: checks games, gets 2 games.
    Client nr 2: Creates game..
    Client nr 3: Checks games.. gets 3 games..
    Client nr 1: Refreshes, gets 2 games.
    Client nr 2: leaves game.
    Client nr 1: refresh, gets 2 games.
    Client nr 3: refresh, gets 3 games

    Edited by: Lgeee on Mar 14, 2010 6:55 AM

    DB:2.58:Not Recieving The Correct Object At Other End Of Tcp. x9

    jtahlborn wrote:
    jverd wrote:
    jtahlborn wrote:
    you don't reset the inputstream, you reset the ObjectOutputStream.And here I was hoping he might actually do a bit of research to learn the details about what I said, rather than just taking it as literal gospel. Oh well, maybe next OP.dang, my bad! there i go spoiling your ending...Probably not. Given his last response, it appears he already took the easy route.

  • RELEVANCY SCORE 2.58

    DB:2.58:Hp Slate 6 Display Problem. 8x


    I brought HP Slate6 Voicetab just one month ago and now I'm dealing with a problem with its display. A blue strip comes on the left part of the screen and remains there for a long duration of time. I tried hard reset but there is no use. For 1 month I really enjoyed this device but it is not giving such an experience now.brPlease help to solve this issue.brbr(Also the device gets heated up instantly when playing heavy games like asphalt 8.)

    DB:2.58:Hp Slate 6 Display Problem. 8x


    @shahanshah1729

    I just sent you a private message. If you are not sure how to check your forum messages this post, has instructions.

  • RELEVANCY SCORE 2.58

    DB:2.58:333fsb Compared To 400fsb And A Problem k8




    Me again,lol

    after my problem with two sticks of corsiar not working together due to revision versions being different,then getting getting one that is the same and now both working,i'm expericencing,rebooting system when using Grabit (newsgroup downloading) when i was full updating a newsgroup.

    i've also expericenced a reboot when using Quickpar when correcting a large volume of rars....and also bad memory error within program.

    Now i understand that these two programs are very mem intensive (Quickpar will use the memory buffers to rebuild the corrupted rar's before rewritting them back to hardisc),whilst Grabbit is well know for being a system hogger

    i've just set bios to 333fsb to test if i suffer anymore reboots

    (btw it never did any reboots playing graphic intensive games like Farcry at Max settings and the like in other games)

    what i want to know is what performance will i loose if everything is fine at 333fsb compared to 400fsb,cos i've just run farcry and not noticed any difference.

    how important is it to have 400fsb compared to 333fsb with a A64

    by the way tried mem in dimm1+2 1+3 at 400fsb and still same problem,also tried Auto and manual and voltage at 2.8.
    Ram is rated at 3-3-3-6

    DB:2.58:333fsb Compared To 400fsb And A Problem k8


    thats what she keep saying, I have things i need to fix!!!

  • RELEVANCY SCORE 2.58

    DB:2.58:Java Help k3


    Can someone please help me with the code for the following problem?

    Write a Java application using iteration that will print the two following patterns.

    #1-

    1

    1 2

    1 2 3

    1 2 3 4

    1 2 3 4 5

    1 2 3 4 5 6

    #2-

    1 2 3 4 5 6

    1 2 3 4 5

    1 2 3 4

    1 2 3

    1 2

    1

    Thanks!

    DB:2.58:Java Help k3

    It comes from the saying:

    "Give a man a fish and he will eat for one day.
    Teach a man to fish and he will eat for a lifetime."

    In this context it means that you learn nothing if someone gives you the solution because next time you come across a similar problem you still won't know how to work it out for yourself. However if you are not provided the solution but instead given hints and work it out for yourself you will be wiser from the experience.

  • RELEVANCY SCORE 2.58

    DB:2.58:Problem With Xperia J ss



    having tremendious problem with xperia J

    1) music player lags

    2) Each and Every Games Hangs

    3) Whatsapp Hangs

    4) Viber stops working

    5) contacts get hangged

    6) when evry i creat a new playlist in music player it gets deleted after reebot

    7) No sound quality in headfones especially volume output is too low as compared to Nokia, Samsung, Iphone i can here all other sounds around me no bass effect as it is given by phones which i mentioned.

    8) 80% of RAM is always used by unwanted apps only 77-80 mb of RAm is free

    now give me a solution whether sony will be able to fix this problem or do i have to go to a service center or have to change the phone

    DB:2.58:Problem With Xperia J ss


    Dear Sony Team

    I do Have problem with music system ..volume is so less that i cant hear the songs throgh headphone........i m very upset with this ..as i love listening music.....and i was happy that i m buying sony which is good in music....but now i m really upset plz help me....i had jst one month before.......can i get replacement........u may charge me but this is really worst.....

  • RELEVANCY SCORE 2.57

    DB:2.57:?Memtest Results?? xd




    I just did mem test yesterday, and i got 3 errors, which read:

    Test Pass Failing Address CountChannel
    6 2 00000baba08 11.6MB 1
    6 7 00016638e88 385.5MB 1
    6 10 0001a39efc8 419.8MB 1

    Does this mean anything? I dont know what it means in the slightest. Please help, this could be the reason my games quit out after 20 seconds of playing.

    DB:2.57:?Memtest Results?? xd


    Hi Loff,

    What size are your Ram sticks, if they are 512mb, then all errors are on 1st stick, take it out after you try what smokey says. And run your game with 2nd stick in Dimm 1

    The drivers on floppy are for SATA drives, you are not using SATA, but IDE. Your disks are controlled by the PATA IDE controller.

    Cheers

    jocko

  • RELEVANCY SCORE 2.57

    DB:2.57:Re: Games Will Not Load Up To Play d1



    I am having the same issues with the free games not working at all. Also after i download a particular game from Comcast downloadable games there is a problem after i click on the free 1 hour trial. usually the game loads full screen. nothing. this has just started happening inthe last few days.

    DB:2.57:Re: Games Will Not Load Up To Play d1

    ohwhattheheck wrote:

    I am having the same issues with the free games not working at all. Also after i download a particular game from Comcast downloadable games there is a problem after i click on the free 1 hour trial. usually the game loads full screen. nothing. this has just started happening inthe last few days.

    What particular games are you trying to play?

    Thanks,JoeXfinityTV.com/Xfinity.com SupportTwitter: @XfinityTVJoe

  • RELEVANCY SCORE 2.57

    DB:2.57:Iphone 4 Feedback: The Good, Bad And Ugly d1


    Good:
    1. Sync with iTunes, including the backup, is VERY fast. I have about 14GB of stuff on my iPhone 4.
    2. The display is awesome.
    3. Wifi seems faster than iPhone 3G, even though my router at home is not 802.11n.
    4. Love the camera and HD video recorder. White balance is fine for me.
    5. FaceTime is cool.
    6. Did I mention that the display is awesome?

    Bad:
    1. "Death Grip" stuff. It DOES noticeably reduce data speeds. A few dropped calls (hardly EVER happended with iPhone 3G over 2 years)
    2. Had periodic "No SIM" problem. Especially after using the phone non-stop (games, etc.) for 30 minutes. Got SIM replaced at ATT. So far, so good.
    3. Compass is not real good in a moving vehicle.

    Ugly:
    Nothing really outright UGLY.

    DB:2.57:Iphone 4 Feedback: The Good, Bad And Ugly d1

    My compass is fantastic, and your bad 1 and 2 are non-existant for me.

  • RELEVANCY SCORE 2.57

    DB:2.57:Call Of Duty 4,5,6,7 And Killzone 3 Problem Since Return Of Psn. xz



    I have been having problems and i know alot of others have too with these games since the PSN came back on. I was playing COD 4 on sunday and at first it was great but after a while it locked up while online. Since then it locks up on the screen where if fetches the playlists , it says downloading games and never gets any further. I hear that the other CODs and Killzone3 are the same for some people. Anyone have any idea as to whats going on here ?, I have a suspicion that my Ip is blocking it (probably due to the large amount of traffic after the switch on) I am using AOL what IP are other people with this problem using ?.




    DB:2.57:Call Of Duty 4,5,6,7 And Killzone 3 Problem Since Return Of Psn. xz

    I tried it again last night and it now works fine, I take it someone must have done something.



  • RELEVANCY SCORE 2.57

    DB:2.57:Problems(Camera N Games) After Update 6.1.E.3.7 Xperia Ion am



    after the update most of apps like video players , temple run , subway surfer , trial xtreme etc pauses itself again n again randomly .........

    timescape shows error " unable to update from facebook"

    n camera lose its focus, photos clicked are blurry most of times ...........

    battery drains faster n overheating problem .........

    most of the users are facing this problems so i request sony mobile to fix this as soon as possible

    i have seen this problems in 9 to 10 handsets myself

    DB:2.57:Problems(Camera N Games) After Update 6.1.E.3.7 Xperia Ion am


    also some the people are saying that after uninstalling mcafee antivirus problem got solved .......... so should i uninstall it or not ............. n also dont let mcafee ruin sony's name.....

  • RELEVANCY SCORE 2.57

    DB:2.57:Yahoo Games Problem With Macbook xs


    hi i want to play yahoogames on my black mac book

    after i login iget these
    www.crysstala.com/1.png

    DB:2.57:Yahoo Games Problem With Macbook xs

    hi i want to play yahoogames on my black mac book

    after i login iget these
    www.crysstala.com/1.png

  • RELEVANCY SCORE 2.57

    DB:2.57:Msi K8n Neo4 Platinum Network Issue ***Solved*** ?? z8




    Hi!
    few weeks ago i posted a topic regarding networking unstability issue with msi k8n neo4. There were only few replys but none of them solved that issue. As i said before there were problems when playing FlatOut, World of warcraft, UT2004.

    this is my hardware:
    amd64 3500+
    msi k8n neo4 platinum
    connect x800XL
    2x 512 DDR400 Green
    1x sata samsung 120gb
    1x ide seagate 80gb

    Solution:
    After i bit of a fight with my pc
    1. i installed win xp pro without sp2
    2. i installed only necessery nforce drivers (ethernet, idw sw etc. NOT firewall ) from the cd that came with the motherboard
    3. updated to SP2 (tryed sp2 update before installing nvidia drivers. could not complete installation)
    4. updated windows
    5. installed NEWEST nForce drivers (from nvidia page WITH the firewall, wich is awsome btw! )
    6. installed newest ATI drivers
    7. installed other programs (corecell, liveupdate, AVG, digicell, few games etc.)

    (8.) for testing purposes installed Diablo 2 tryed it with my friedn through the internet, NO problems
    (9.) installed Empire Earth, the FIRST one, have played over the internet more than 5 times witch no problems
    (10.) i can download / send any files with any size with no problems

    11. i havent tested flatout or ut2004 or WoW yet, ill reply to this topic after i have done that

    The problem with WoW is actually on A8n-E board but i dont think that the issue is related to Asus or Msi only nVidia
    anyway ill let u know how my tests will go

    For me this worked, i cant say for 100% that it will work for every nforce4 board but i surely hope so

    DB:2.57:Msi K8n Neo4 Platinum Network Issue ***Solved*** ?? z8


    The nvidia firewall can cause a few problems with downloads,file transfers etc.

    The thing to do to solve it is to change the Active Armours setting from offloadable to notoffloadable

  • RELEVANCY SCORE 2.57

    DB:2.57:I'M After Players For Mw2 j9


    Hi there, i'm after 3 players to join a small clan of 6/7. The idea is to have a team of 6 with 1 spare so that we can become accustomed to each others playing styles. I will look to expand the clan in future but only once i have the foundation of a good team first. If this interests you then please append your PSN below and i will add you and we can have a few games together to see how it pans out. I have a forum set up as well. 1. 2. 3. 4. 5. 6.



    DB:2.57:I'M After Players For Mw2 j9

    keatsey im down ive got a clan website setup ?il pm u with the linksregister here. http://topkillz.betaboard.net/



  • RELEVANCY SCORE 2.57

    DB:2.57:Subscribing Problem In V28 zf


    Hello,

    I have a problem with the latest DPSv28 update.

    Subscibing has always been a 3-step procedure:
    1. touch the "subscription" button
    2. confirm subscription
    3. enter password.

    What occured to me with v28 is this:
    iOS 7: Nothing happens after completing step 1.
    iOS 6: Nothing happens after completing step 2.

  • RELEVANCY SCORE 2.56

    DB:2.56:Specific Problems With Games 19


    Hello and welcome everybody...
    First,, i found this question in suggested question while iam typing my question and i think its the same of my problem and there is no answer for it but i have another effects on games:

    problem with runing games.

    Info about my system: windows7 ultimate, 4GB ram and vedio card 512MB nivadia, microsoft essintial antivirus(low resources)...
    The problem in short including this effects:
    1-in some games when i click it it just open the process without the game windows as u will see in the picture and when i click again it opens but if i didnt click the second time it wont open and the proces still running in back ground. (E.G: Stronghold
    crusader)

    2- in some other games when i click it it opens the proces and if i click the game again no thing happens the process still running in the background and no any thing happens even if i clicked on the game more than two times.,,,,put i found for this that
    when i ended the process and click the game it opens (E.G:NFMS)
    3- in some other games it didnt open when i click it neither procces nor game windows and no thing happens. (E.G: Giants citizen) ,,Although this game was running good with me.
    4- another thing that when this games or another games started it may be crash while iam playing,,specially in stronghold crusader' i found something strang that ((in last time when i was playing this game it crashed put fortunately that i was saved
    it before crash then i opened it again and load the stage and i replayed with the same way before it crashed and the surprise it crashed again,as it crashes every time at the same momment and the same scene, and this strange thing also in stronghold
    crusader eXtreme.
    5- some another games takes too long time to start(its not loading,but before loading) may be 1min or more to start but i noted that when i click again on this game it open faster but opens two windows for game or more according to clicks on it. (E.G:Medal
    of honour).
    6- although of this,however there is some games run normally like call of duty modern warefare and another games...
    *The biggest problem noted which made my head turn around itself, that this problems NOT FIXED i mean that its't fixed for the games i talked about in each problem, for example lets talk about NFMS problem that runs the process
    only without starting game windows,this game may run normally after restarting my computer and may not start in another computer restart,, also medal of honour that takes to long time to start it may start normal without any delay after computer
    restart and back to delay after another computer restart...
    == I dont think that this a compatibility problem cause the game start in the normal windows and i dnt found any message at the game start relate to compatibilty problem, and i avoided to talk about games that need compatibility
    process...

    ***here is my problem guys, i hope to find a sloution for it...and i will follow up,,,,and i'm ready for more details and more explanations hoping to find solution.....

    **Please guys if this isnt the right place i put my topic in, please if some one know special site for this problems let me know it to copy this topic there..
    Thanks in advance...

    DB:2.56:Specific Problems With Games 19

    Hi Moron.
    Its a ethical point in the forum, that you mark any reply as an answer or helpful if helped you in any manner.Please use Marked as Answer if my post solved your problem and use Vote As Helpful if a post was useful.

  • RELEVANCY SCORE 2.56

    DB:2.56:High Cpu Utilization On Module 6848-Sfp Cisco 6509 pk



    Hello.

    Need help.

    After reboot cisco 6509, have a some problem.

    First problem:

    Some end user have problems with speed on interface vlan on 6509. For exsample user have a rate limit 3 mbit on interface, but real speed ~ 300 kbit. After shutdown/no shutdown interface vlan  a problem dissapear.

    And second problem on modul 6848-sfp with cpu utilization. Process fw_lcp load cpu over 50%.

    Some info.

    Core-WS-C6509-E#sh module

    Mod Ports Card Type                              Model            

    --- ----- -------------------------------------- ------------------ -----------

      3   48  CEF720 48 port 1000mb SFP              WS-X6848-SFP     

      5    5  Supervisor Engine 2T 10GE w/ CTS (Hot) VS-SUP2T-10G      

      6    5  Supervisor Engine 2T 10GE w/ CTS (Acti VS-SUP2T-10G      

    Mod MAC addresses                       Hw    Fw           Sw           Status

    --- ---------------------------------- ------ ------------ ------------ -------

      3                                                  1.0   12.2(18r)S1  15.0(1)SY1   Ok

    Core-WS-C6509-E#rem com m 3 sh proc cpu | e 0.00

    CPU utilization for five seconds: 45%/0%; one minute: 47%; five minutes: 48%

    PID Runtime(ms)   Invoked      uSecs   5Sec   1Min   5Min TTY Process

    198   396093084  80464108       4922 39.83% 40.06% 40.09%   0 fw_lcp process  

    207    46086628   2890207      15945  4.71%  4.70%  4.73%   0 Lif stats hw rea

    248      349408    300737       1161  0.07%  0.04%  0.05%   0 Hardware API bac

    And for exsample 1 config int vlan.

    Core-WS-C6509-E#sh ru | b Vlan830

    interface Vlan830

    description Energo

    ip address 172.31.10.61 255.255.255.252

    ip nat inside

    service-policy input POLICY_RATE_LIMIT_2

    service-policy output POLICY_RATE_LIMIT_2

    Best regards, Sergey.

    DB:2.56:High Cpu Utilization On Module 6848-Sfp Cisco 6509 pk


    Hello.

    Need help.

    After reboot cisco 6509, have a some problem.

    First problem:

    Some end user have problems with speed on interface vlan on 6509. For exsample user have a rate limit 3 mbit on interface, but real speed ~ 300 kbit. After shutdown/no shutdown interface vlan  a problem dissapear.

    And second problem on modul 6848-sfp with cpu utilization. Process fw_lcp load cpu over 50%.

    Some info.

    Core-WS-C6509-E#sh module

    Mod Ports Card Type                              Model            

    --- ----- -------------------------------------- ------------------ -----------

      3   48  CEF720 48 port 1000mb SFP              WS-X6848-SFP     

      5    5  Supervisor Engine 2T 10GE w/ CTS (Hot) VS-SUP2T-10G      

      6    5  Supervisor Engine 2T 10GE w/ CTS (Acti VS-SUP2T-10G      

    Mod MAC addresses                       Hw    Fw           Sw           Status

    --- ---------------------------------- ------ ------------ ------------ -------

      3                                                  1.0   12.2(18r)S1  15.0(1)SY1   Ok

    Core-WS-C6509-E#rem com m 3 sh proc cpu | e 0.00

    CPU utilization for five seconds: 45%/0%; one minute: 47%; five minutes: 48%

    PID Runtime(ms)   Invoked      uSecs   5Sec   1Min   5Min TTY Process

    198   396093084  80464108       4922 39.83% 40.06% 40.09%   0 fw_lcp process  

    207    46086628   2890207      15945  4.71%  4.70%  4.73%   0 Lif stats hw rea

    248      349408    300737       1161  0.07%  0.04%  0.05%   0 Hardware API bac

    And for exsample 1 config int vlan.

    Core-WS-C6509-E#sh ru | b Vlan830

    interface Vlan830

    description Energo

    ip address 172.31.10.61 255.255.255.252

    ip nat inside

    service-policy input POLICY_RATE_LIMIT_2

    service-policy output POLICY_RATE_LIMIT_2

    Best regards, Sergey.

  • RELEVANCY SCORE 2.56

    DB:2.56:When Are You Going To Fix The Hanging Problem With Firefox 6? 7s



    Firefox 6 hangs on 1/4 to 1/3 of pages. 4 other people have called me this week with the same problem. Different systems, different add-ons - this is a Ff 6 bug of some kind. Pages take forever to load (or don't load at all) or activity indicator spins and spins even after page loads. Everyone I know who just upgraded to Ff 6 is having the same problem.

    DB:2.56:When Are You Going To Fix The Hanging Problem With Firefox 6? 7s

    Question owner


    Finally solved. See https://support.mozilla.com/en-US/questions/880685

  • RELEVANCY SCORE 2.56

    DB:2.56:Strange Problem With 3d Games. 7m




    I bought 7 days ago to motherboards MS-7309. My PSU is 500 W. RAM 1GB. VGA nvidia GeForce 6100 onboard. i just downloaded the latest drivers from nvidia. the problem is that after starting windows, about 1 hour later my games start playing too fast. this issue is with counter strike v1.6 and vice city, at least with this games i test it. but the strange fact is that when i disable vertical sync in nvidia control panel the problem is gone. And i realy want to keep disable vertical sync , cause i can play counter strike with 100 fps. this problem happens with 3 other board that have the same chipset, but 3 others are foxonn motherboards. i think that the problem is releated to motherboard chipset or nvidia vga. Any suggestions? Thanks in advance.

    DB:2.56:Strange Problem With 3d Games. 7m


    Thanks Bas for your reply. The problem was really with amd dual-core optimizer. that solved my problem and the performance now is much better. Thanks again.

  • RELEVANCY SCORE 2.56

    DB:2.56:Easy Trophy Games? cc


    Hi all, Just wondering what if there's any games out there with easy to get Trophies. Reason is i'm not going to have as much time playing in the upcoming weeks but normal service will resume after 1 or 2 months. If you could write your opinions down, starting with the easiest game at the top. Thanks.



    YouTube Channel

    DB:2.56:Easy Trophy Games? cc

    terminater salvation is still at most blockbustersalso mini ninjas and assains creed 2 are quick trophies



  • RELEVANCY SCORE 2.56

    DB:2.56:Performance Issues - Shut Downs Take Up To 30 Minutes sd


    Spec: HP Pavilion a6442 / Intel Core 2 Quad Q6600 processor (2.4Ghz x 4) / 4GB RAM / HDD : 1 x 500GB / Ext HDD : 1 x 500 GB

    I have been having the this problem over and over, Basically i installed windows 7 home edition 32 bit after a clean format of the HDD.
    After initially getting all the updates installed and getting the pc how i want it to be with programs and stuff it runs fine for 3 weeks and then all of a sudden it just slows right down. Shutdowns take upto 30 mins, when i am using the pc opening windows,
    control panel etc etc can take upto 2 mins. constantly getting not responding. net runs slow although my connection is 6 meg.
    I have reinstalled now 3 times and 2 times with 64bit and get exactly the same problem, have turned off updates and downloaded manufacturers drivers and its still the same. The thing is I was getting the same with the preinstalled vista is why I forked out
    and bought windows 7.
    Have done virus scans and tbh the computer is only used for office work and a little net surfing. and a few games and when i say games i mean hidden object game, puzzle games i download from zylom.
    As for software installed I have malware bytes, avast home edition and cc cleaner.
    CPU load is never above 12% when all this is going on but hard drive does seem to be busy, and before ya say indexing this is a fresh install and the pc has hardly anything on it. Could it be something to do with network card and harddrive controller conflict???
    I am really at the end of my tether with this any help would be appreciated :)

  • RELEVANCY SCORE 2.56

    DB:2.56:Bcp Fails With 134 Columns xc



    I'm trying to BCP from a csv file to a table, both have 134 columns. The error message coming back from BCP "SQLState = 37000, NativeError = 170
    Error = [Microsoft][ODBC SQL Server Driver][SQL Server]Line 1: Incorrect syntax near '1'."
    By reducing the number of columns in both csv file and table to around 20 column , the bcp call will work and the data will load into the table.Here's a sample that shows the problem
    The command line I'm using to call bcp:-
    "C:\Program Files\Microsoft SQL Server\80\Tools\Binn\bcp.exe" em.dbo.mytable1 in c:\temp\_rrs\datafile.csv -S SQL_SERVER_NAME -Uusername -Ppassword -t "|" -c -F 2
    The version of BCP this is using :- 8.00.194 on SQL Server 2000.
    Sample data in datafile.csv

    1|Position|BBPLC|20060927|ALL|RDPBB092701.DAT||ALL

    1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1

    2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2

    3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3|3
    Creation script for table
    if exists (select * from dbo.sysobjects where id = object_id(N'[mytable1]') and OBJECTPROPERTY(id, N'IsUserTable') = 1)drop table [mytable1]GO
    CREATE TABLE [mytable1] ([1][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[2][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[3][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[4][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[5][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[varchar](6) COLLATE Latin1_General_CI_AS NULL ,[7][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[varchar](6) COLLATE Latin1_General_CI_AS NULL ,[9][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[10][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[11][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[12][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[13][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[14][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[15][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[16][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[17][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[18][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[19][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[20][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[21][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[22][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[23][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[24][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[25][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[26][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[27][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[28][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[29][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[30][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[31][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[32][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[33][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[34][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[35][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[36][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[37][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[38][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[39][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[40][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[41][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[42][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[43][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[44][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[45][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[46][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[47][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[48][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[49][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[50][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[51][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[52][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[53][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[54][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[55][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[56][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[57][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[58][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[59][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[60][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[61][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[62][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[63][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[64][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[65][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[66][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[67][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[68][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[69][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[70][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[71][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[72][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[73][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[74][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[75][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[76][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[77][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[78][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[79][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[80][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[81][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[82][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[83][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[84][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[85][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[86][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[87][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[88][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[89][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[90][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[91][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[92][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[93][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[94][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[95][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[96][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[97][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[98][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[99][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[100][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[101][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[102][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[103][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[104][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[105][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[106][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[107][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[108][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[109][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[110][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[111][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[112][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[113][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[114][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[115][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[116][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[117][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[118][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[119][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[120][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[121][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[122][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[123][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[124][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[125][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[126][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[127][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[128][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[129][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[130][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[131][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[132][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[133][varchar](6) COLLATE Latin1_General_CI_AS NULL ,[134][varchar](6) COLLATE Latin1_General_CI_AS NULL ) ON [em_Group1]GO
    Any pointers on this would be very much appreciated
    Regards
    RichardS71

    DB:2.56:Bcp Fails With 134 Columns xc

     
    Eureka!
    Whilst SQL Server allows you to create tables with column names that begin with a number, BCP version 8.00.XXX won't let you BCP to the table.

  • RELEVANCY SCORE 2.56

    DB:2.56:After Updating My Iphone4 With Ios5, I Can No Longer Send E-Mail From 1 Of 3 Accounts--Anyone Elese Have This Problem? 1s


    After updating my iphone4 with ios5, I can no long sent e-mail messages from one of my accounts. I can receive but not send.

    DB:2.56:After Updating My Iphone4 With Ios5, I Can No Longer Send E-Mail From 1 Of 3 Accounts--Anyone Elese Have This Problem? 1s

    After updating my iphone4 with ios5, I can no long sent e-mail messages from one of my accounts. I can receive but not send.

  • RELEVANCY SCORE 2.56

    DB:2.56:Updating Ios 5 m7


    How can I update iOS 5 to iOS 6?iOS 6 is better than iOS 5?Is there any problem with iPad 3 after updating to iOS 6?

    DB:2.56:Updating Ios 5 m7

    10am PST is when it will be released

  • RELEVANCY SCORE 2.56

    DB:2.56:Bad Latency Issues Over Last Week - Wow fp



    I've been having really huge lag spikes, and disconnects while playing online games last week. Checked with game provider after running a tracert, and was informed the problem seems to be with my ISP - tracert showing the initial connection with Comcast is slow.

    Tracing route to 63.240.161.189 over a maximum of 30 hops

    1 9 ms 1 ms 1 ms BIGGIRAFFE [192.168.1.1]2 * * * Request timed out.3 9 ms 14 ms 9 ms te-4-7-ur01.lowell.ma.boston.comcast.net [68.87.154.117]4 12 ms 9 ms * be-21-ar01.needham.ma.boston.comcast.net [68.87.144.157]5 44 ms 44 ms 47 ms he-2-6-0-0-cr01.newyork.ny.ibone.comcast.net [68.86.93.33]6 40 ms 37 ms 37 ms pos-1-3-0-0-pe01.111eighthave.ny.ibone.comcast.net [68.86.86.190]7 40 ms 43 ms 44 ms 192.205.37.338 734 ms 48 ms 42 ms cr1.n54ny.ip.att.net [12.122.131.86]9 53 ms 47 ms 44 ms cr2.cgcil.ip.att.net [12.122.1.2]10 40 ms 38 ms 43 ms gar3.cgcil.ip.att.net [12.122.132.213]11 42 ms 39 ms 49 ms 12.122.251.2212 42 ms 43 ms 40 ms 63.240.130.210

    The "request timing out" is the problem, is this a Comcast issue?

    DB:2.56:Bad Latency Issues Over Last Week - Wow fp


    I have been trying to do a pathping test, but it never seems to work. I am getting one hop only, even when I bypass the router.

    And advice on how to perform a pathping?

  • RELEVANCY SCORE 2.56

    DB:2.56:K7n2 Delta Ilsr And Gf 7600gs Agp Conflict zp




    Hi all

    3 months ago I bought Gigabyte GV-N76G256D-RH (passive cooling, 7600GS AGP) vga card trying to extend life of my system (I was very satisfied with my system performance before this). At the time Ive used 1 GB RAM total (2x 256MB and 1x 512MB, all Kingston Value ram). Ive experienced problems with graphic card power cord attached (games crashed), and I took advice from some gamers forum and detach it (ignoring forceware driver warning at windows startup). Everything worked ok (no games crashes).

    About two weeks ago I bought 2x 1GB Kingston value ram and my nightmare began. Windows started to crash, sometime after 15 min, sometime after 5-6 hrs. After buying new PSU (CoolerMaster iGreen 600W), reinstalling windows and installing newest forceware drivers (93.71) windows stop crashing, but I couldnt run any games (I reattached power cord to vga and even attach old processor fan to it, though GPU temperature wasnt the problem). Ive tried some older games and some new ones - nothing couldnt run longer than 2-3 minutes.

    After searching through this and some other forums, I flashed my bios with Bosskillers version based on official 7.8 (one with the 2.8 memory voltage adjustment). I was able to increase stability a bit after setting memory to 2.8V and AGP to 1.7V (games crashed after 15-20 min). Ive tried memTest (v1.7) - all tests (1 loop) and test no5 (5 loops) without single error.

    I found lots of people complaining on compatibility issues with nforce2 chipset (different mbs) and gf 7600GS. Is this my problem too or is it related to k7n2 Delta ILSR model? Did I throw my money away with this card, or there is a solution? Please help. Thanks in advance.

    My config:
    - MSI k7n2 Delta ILSR (nForce drivers v5.10)
    - Barton 2500+ (running at 2 GHz - 10x200, 1:1)
    - 2x 1GB Kingston Value Ram
    - Gigabyte GV-N76G256D-RH 7600GS AGP (ForceWare drivers v93.71)
    - CoolerMaster iGreen 600W PSU
    - HD WD 160GB SATA
    - Pioneer DVR-111D DVD RW

    DB:2.56:K7n2 Delta Ilsr And Gf 7600gs Agp Conflict zp


    Dont know if it is relevant, but have had some problems recently making the graphics fan spin properly on a Delta2 board. Mightnt that be a reason for instability and poor gaming performance. Had to use some force to get it started. Dont know why the off-spin.

  • RELEVANCY SCORE 2.56

    DB:2.56:Tekken Tag In Tekken 6 83


    Who thinks they should add a tag mode for Tekken 6?

    I think it would be cool to actually see 2 charcters teaming up againts 1 opponent on screen. They could easily create some quality tag moves with the charcters they have!

    DB:2.56:Tekken Tag In Tekken 6 83

    Tekken tag tournament in my opinion is the best one of the series so far

  • RELEVANCY SCORE 2.55

    DB:2.55:Memtest86 Problems 1k




    My computer is crashing when running games.. so I ran memtest to test my memory, but it does ALWAYS fail. After 5-20 minutes (random time) I get like 1 million errors and the errors keep counting. Ive tried Corsair ValueSelect 512MB PC3200, Kingston HyperX 2x256MB PC3200 and Samsung 256MB PC3200 and it was the same problem on all modules. I then set DDR Voltage to 2.85 (max), 3-3-3-6 timings and 190 MHz CPU + DDR busspeed, still same problem.

    What is wrong?

    Athlon 64 3000+ 754
    MSI K8T Neo FIS2R

    DB:2.55:Memtest86 Problems 1k


    PSU from my In Win case, 350W 15A @ 12V.. Ive never had any problems with it before though, used my comp for over 1 year. And I did unplug the new hd and dvd and cd and floppy to test if the PSU was the problem, but I still got bluescreens. Maybe the PSU is too old I dont know...

  • RELEVANCY SCORE 2.55

    DB:2.55:Tekken 6, Will Not Sync With Other Players Online jm



    Hi, I have a problem when trying to play tekken 6 online, I can go online, search for games, select which character I want to use. It finds my opponant, connects, and loads the game, and as soon as the start character animations try loading (the bit before where it says 3, 2, 1, fight). It comes up syncing and then says connection to other player lost. Happens everytime without fail

    Anyone have any ideas what it could be? Or what ports tekken 6 uses?

    Thanks

    -Mat

    DB:2.55:Tekken 6, Will Not Sync With Other Players Online jm


    Hi, I have a problem when trying to play tekken 6 online, I can go online, search for games, select which character I want to use. It finds my opponant, connects, and loads the game, and as soon as the start character animations try loading (the bit before where it says 3, 2, 1, fight). It comes up syncing and then says connection to other player lost. Happens everytime without fail

    Anyone have any ideas what it could be? Or what ports tekken 6 uses?

    Thanks

    -Mat

  • RELEVANCY SCORE 2.55

    DB:2.55:Nokia 63 Problem 11


    I have E6. I hard reset it with Green+3+* .My all application,games,contacts,sms were gone. After that when I again install applications or games on phone memory or Memory card, it say me application already exists. Want to replace....... Does that means my cell was not reseted properly? But I tried it atleast 5-6 times.Everytime got same problem. I even tried by number something like *#7370. Don't remembered exact number.How do i completely reset my cell so that it don't ask "Application ready exist,want to replace...."

    DB:2.55:Nokia 63 Problem 11

    You can update the firmware with Nokia Software Updater. After that, the phone is clean. If you replace a backup you made before, don't replace the settings and apps.



    ‡Thank you for hitting the Blue/Green Star button‡

    N8-00 RM 596 V:111.030.0609; E71-1(05) RM 346 V: 500.21.009

  • RELEVANCY SCORE 2.55

    DB:2.55:Help My Lumia 920, Please mj


    I have some problems in my Lumia 920. I don't know why, these features can't be used
    1. Compass, everytime I open HERE Maps, the application want me to make "8" shape with my phone, but it's not disappear so I can't use the maps
    2. Auto-rotate
    3. Nokia Pro Cam, I have ask this in Application room and no one solve it, everytime I open the application, the screen just show the highlight of what the camera see, without any toolbar and sometimes it just closed by itself
    4. Bing Vision, I can't open it, it always closed by itself
    5. Games, everytime I open games that I pinned in the home screen, it's always "loading" and then it come back to the star screen, but I still can open the Games from the application list
    6. Another problems that I haven't seen yet

    Those problems always return in th same time, after I restarts the phone, it goes normal (sometimes it doesn't, so I have to restart again so it backs to normal) but after that, the problems return. Until yesterday, I got mad and hard reset my phone (and losing ALL my data). The phone goes normal but then the problem backs!!!

    please help me, I love this phone and don't want to sell it

    DB:2.55:Help My Lumia 920, Please mj

    Can you tell me what 'unusual' app that can affect the Phone? There are so many apps I can't tell One by One here lol

  • RELEVANCY SCORE 2.55

    DB:2.55:Formula 1 C.E Demo zx



    First off -sorry if this is the wrong place or indeed a daft question-first post ever

    but i seem to be having a problem with the formula 1 CE demo- it only gets to 60% 436mb and wont go further??!!

    tried 3 times now and all stop at the same place?

    many thanks if someone has an idea

    Graham

    DB:2.55:Formula 1 C.E Demo zx


    tried pause and resume but no luck

    funny coz the other demos i downloaded flew down!

    anything else it might be?

    is there an offical Sony problem report link?

  • RELEVANCY SCORE 2.55

    DB:2.55:Thursday Fragfest p1


    KZ3 Event -ThursdayFragfest

    After talking to a few people and reading comments on the lack of community games (not including Narrator's epic KZAM) I have decided to set up a game.

    It is called Thursday Fragfest. It does what it says on the tin.

    Initially I am looking for 7 other people to join me for some public games, but if I can drum up enough interest, and what with the impending arrival of custom games patch 2, will set up private games in the future.

    date:Thursday 2nd June

    time:about 8pm (BST)

    game:Killzone 3 (no DLC)

    how to join:either be in the OPC clan or be on my (Jesterbojangles) friends list. Having someone from your team on your list would also get you in.

    To take part add your name below.

    1. Jesterbojangles

    2.

    3.

    4.

    5.

    6.

    7.

    8.




    DB:2.55:Thursday Fragfest p1


    thanks to jester for setting up the game

  • RELEVANCY SCORE 2.55

    DB:2.55:Problem Building Stable A Pc - Please Help zk




    I managed to get the following system for an affordable price.

    1. Processor : AMD Athlon64 2800+
    2. Motherboard : MSI K8N Neo2 (MSI 7030) motherboard
    3. DDR400 RAM: Kingston KVR400X64C3A/512
    4. Power Spply : Targa Tech LC-450E
    +3.3V / 28A
    +5.0V / 50A
    +12V / 18A
    -5.0V / 0.8A
    5. Graphic : MSI FX5500-TP256
    5. DVD Combo : MSI X52P
    6. HDD : Western Digital WD-800 80MB SATA

    After assembling the pc and install WinXP SP2 and all the supplied driver. I still encounter these problems.

    1. Unintentionally shutdown of application/games after a few moment.
    2. Unintentionallly reboots of PC especially while testing 3D games/Benchmark.
    3. Constant blue screen

    II suspect a misconfigured BIOS or insufficient power supply. Hope all of u techie out there can help..PLEASE HELP. I am not those highly technical person.

    Can anybody recommend me the BIOS setting suitable for my pc.

    DB:2.55:Problem Building Stable A Pc - Please Help zk


    hi anjebat,
    welcome to the forum

    1) Enter Bios
    2) Cell Menu
    3) Memory Voltage = Auto ---> 2.6
    4) Dram Settings
    5) CAS# Latency (Tcl) Auto --> 3
    6) RAS# to CAS# delay (Trcd) Auto --> 3
    7) Min RAS# active Time (Tras) Auto ---> 8
    8) Row Precharge Time (Trp) Auto --> 3

    From pinochio's post see
    KVR400X64C3A won't run at 400MHz

    if it still gives problems :-
    3) Memory Voltage = 2.6 ---> 2.7

    If you still have problems
    Memtest86+ - Advanced Memory Diagnostic Tool - Test each module in slot1. if both ok test both slots 1&2

    To help with bios settings
    Bios Guide

    Power supply is marginal but may work if you don't add to many devices.

    good luck

  • RELEVANCY SCORE 2.55

    DB:2.55:Duplicate Records In Master Data Info Object 73



    dear friends,

    i got a standard infoobject called 'A' and it has got some attributes B,C,D,E for that one standard datasource with the following fields A,B,C,D,E exists and i loaded data. abapers had created a z table with the following P,Q,R,S,X,Y,Z fields. 'P' holds the same records what the 'A' infoobject holds. my requirement is to create a report on the following fields:

    P,Q,R,S,B,C,D,E

    WAT I DONE IS I CREATED A GENERIC DATASOURCE FOR THE FOLLOWING FIELDS P,Q,R,S AND I ADDED THE STANDARD INFOOBJECT CALLED 'A' WITH THE FOLLOWING FIELDS: Q,R,S.

    AND I CRTEATED AND SHEDULED THE INFOPACKAGE FOR THE STANDARD DATASOURCE(A,B,C,D,E,) TO STANDARD INFOOBJECT(A,B,C,D,E,Q,R,S). NEXT I CREATED THE ANOTHER INFOPACKAGE AND SHEDULED THE INFOPACKAGE AND SHEDULED FROM GENERIC DATASOURCE (P,Q,R,S) TO STANDARD INFOOBJECT(A,B,C,D,E,P,Q,R,S) WITH TRANSFER RULES P-A,Q-Q,R-R,S-S. AFTER LOADING THE DATA I AM GETTING DUPLICATE RECORDS.I WILL GIVE THE TABLE HOW MY MASTER DATA LOOKS LIKE

    A B C D E P Q R S

    1 2 3 4 5

    2 3 4 5 6

    3 4 5 6 7

    1 6 7 8 9

    2 7 8 9 3

    3 4 6 2 1

    THIS IS HOW MY MASTERDATA LOOKS LIKE BUT I NEED IN THE FOLLLOWING FORMAT:

    A B C D E P Q R S

    1 2 3 4 5 6 7 8 9

    2 3 4 5 6 7 8 9 3

    3 4 5 6 7 4 6 2 1

    PLEASE LET ME KNOW

    THANKS REGARDS,

    HARI

    DB:2.55:Duplicate Records In Master Data Info Object 73


    Hi

    Instead of doing this,you better enhance your standard datasource with PQRS And also your standard info object 'A'(you are saying that already added PQRS into your info object 'A') and load data..

    It works fine

    Hope it helps

    Thanks

    Teja

  • RELEVANCY SCORE 2.55

    DB:2.55:Back From My Long Ban :D a1


    just one problem i no longer have a ps3 i swapped it with my m8 for a xbox 360 elite with 6 games charger kit 1 year online and 2100 points card all i gave him was 3 games and my ps3 but no fear batman is always eyaa

    DB:2.55:Back From My Long Ban :D a1

    yee yee i noo all dat but the fing is when i played online on me ps3 i didnt no any1 just randomers wer as all my m8s have a xbox ohwell il just get a ps3 for my b-day and why wuddnt i be welcome eya

  • RELEVANCY SCORE 2.55

    DB:2.55:E: Mass Memory 7a



    I had a problem with security code. Trying to find a solution and I found the following : ,,1-shutdown the phone 2-start the phone again after one second and keep push volume down + camara + home and wait for 5 second.the phone rest them self ...... thats all and good luck.'' I did it, then enter new code but the problem was not resolved. I had no maps and Nokia store after that and some games were not here. So I reinstalled Nokia Belle. Maps and Nokia store returned but games disappeared and Mass memory is 5.8 GB as it was with the games but in this case the games are gone and how memory can be the same as with the games ? And one more question I have memory in laptop even when I update Symbian ^ 3 with Anna and Can I get it back the backup on Belle in order security code get it back to default 12345 is it possible this to perform ?

    DB:2.55:E: Mass Memory 7a

    e mass memory has disappeared on my nokia 700, when i try to open, there is a message saying ”memory in use”. Can this problem be fixed at all? Ive tried resetting my phone but still nothing. Please help.

  • RELEVANCY SCORE 2.55

    DB:2.55:Random Problem 89



     

    i'm tying pick up 1 number from my array to the listbox but this code pick up 2 number.where is my mistake.somebody help ..pleasePrivate Sub Bttn1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles bttn1.Click
     

    Dim number() As String = {0, 2, 8, 5, 5, 7, 6, 6, 1, 2, 5, 6, 9, 9, 1, 5, 8, 8, 3, 3, 3, 3, 7, 5, 1, 7, 6, 3, 7, 5, 5, 5, 0, 1, 1, 3, 4, 1, 2, 4, 1, 1, 9, 8, 8, 9, 8, 2, 1, 7, 0, 8, 4, 5, 5, 6, 7, 4, 0, 6, 3, 9, 1, 2, 5, 0, 1, 8, 5, 1, 0, 8, 7, 8, 9, 2, 6, 8, 1, 9, 1, 8, 6, 5, 5, 2, 4, 1, 4, 5, 4, 8}
     

    Dim rnd As New Random()
     
     
    Randomize()

     

    Dim x As Integer = rnd.Next(0, number.Length - 1)
    lstbox.Items.Add(x)

     

    End Sub

    DB:2.55:Random Problem 89

    I think this may be ok, But I didn’t check…
     
    Dim numr() As Integer = {0, 2, 8, 5, 5, 7, 6, 6, 1, 2, 5, 6, 9, 9, 1, 5, 8, 8, 3, 3, 3, 3, 7, 5, 1, 7, 6, 3, 7, 5, 5, 5, 0, 1, 1, 3, 4, 1, 2, 4, 1, 1, 9, 8, 8, 9, 8, 2, 1, 7, 0, 8, 4, 5, 5, 6, 7, 4, 0, 6, 3, 9, 1, 2, 5, 0, 1, 8, 5, 1, 0, 8, 7, 8, 9, 2, 6, 8, 1, 9, 1, 8, 6, 5, 5, 2, 4, 1, 4, 5, 4, 8}
    Array.Sort(numr)
    Dim randmnum As New Random
    Dim randvl As Integer
    randvl = randmnum.Next(0, numr(numr.Length - 1))
    ListBox2.Items.Add(randvl)U.PARANTHAMAN